iPad and a whole bunch of goodies

Sep 11 2010

It’s been a while since our last post, but finally we’re back with a big portion of good news. Get ready for a long post and… read on!

The first is… the iPad. Yes, you guessed it right, the all new 2.0 version of our iPhone app now natively supports the iPad. Instead of just scaling up the existing iPhone interface for a bigger screen, we decided to completely remake it to better utilize the screen estate the iPad provides. It took us quite a while, but it was totally worth it. Check it out:

For those who are on the iPhones, there are cool new features too: landscape orientation is available on practically all screens of the app. (and if for some reason you don’t like the new screen auto-rotation feature – there is a switch to restore old behavior in Menu -> Profile). Also, iPhone4 owners can finally enjoy new icons that had been redrawn for Retina Display. Godville App 2.0 is already in the AppStore, go check it out!


Did you notice the new link in the top menu? Yes, now we also have our very own wiki. Thanks to Spode and some other folks, our wiki already has more than 70 articles, including the GuideBook to help you look around. The wiki is integrated with the game, accessible from the browser, iPhone and iPad and can be edited by everyone whose hero has reached level 15.

Turbo mode

Finally, we want to mention Turbo mode. Some of you were already using it, while others didn’t really know about it. Well, Turbo mode significantly improves responsiveness of the hero page when you interact with it. Let’s say you send a god voice to your champion. If turbo mode is disabled, you’ll probably see a reaction on your action on 30-60 seconds, but if turbo mode is enabled, you’ll see the result in 1-3 seconds. Pretty cool, huh? Not only does it update the page faster, it also uses less bandwidth and reduces the load on our servers. Recently we worked on some issues that turbo mode had and now we believe that it’s good enough to be enabled by default for everyone who is not using it yet. But don’t worry, if by some reason it fails to enable itself on your first access of the “hero” page, it should gracefully fallback to the standard update mode. We’ve written a detailed description on how turbo mode works and how to troubleshoot it if it doesn’t in this forum topic. If you’re experiencing issues with it, let us know.

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Arena Grand Opening

Aug 26 2010

Hooray! The Godville iPhone app has been updated to version 1.2. It brings a bunch of bugfixes, a nice battery usage optimization if you don’t close the app for long periods of time, and a brand new and totally awesome feature – Arena – a special place where your hero can fight others to glorify your name! Those of you who always wanted to have a little bit more interaction within the game are going to love it.

Once your hero reaches level 10, you will be given an option to send your hero to the Arena. There your champion will be able to have fights with other infidels sent there by their gods. Unlike loosely-controlled and deadly in-travel skirmishes, arena duels always happen by the will of gods, and because they take place in a more or less civilized place, no one will let the heroes die in the process. Furthermore, the heroes who occasionally have fun at the Arena are less likely to get into a deadly fight during their journeys. The winning hero of Arena duel will receive some special bonuses, including a shiny new golden brick, while his god will completely restore his godpower and even get one godpower accumulator charge as a result of such an effective prayer. The number of charges that one can receive for winning at the arena is unlimited. More details on this feature can be found in our updated FAQ.

One more impotant feature that became available today is an ability to buy additional charges for your godpower accumulator using in-app purchases in the iPhone app or PayPal if you play in the browser. We were concerned that some of you may not like this for a variety of reasons, so we want to reassure you that this change will not make any significant difference to the game you know and enjoy. It’s a merely a way to thank us in a more material way and show your support for ongoing game development, while receiving a little treat in exchange. It’s worth noting that additional charges do not give players a total advantage over other players. Almost everything in Godville is decided by the roll of a virtual dice, with an always present chance for a bad outcome. The only thing you can do with more charges is to roll this dice a little bit more often. After all, Godville is the game for relaxation and pleasure, and it’s totally unnecessary to “play it” as an usual game.

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Special artifacts

Aug 21 2010

Every single day makes the heroes grow wiser and wiser, until the moment their brain reaches a new level and they learn something completely new. Today is that day – all our heroes have just learned something new about the trophies of battle. Suddenly they’ve realized that some of the items they find are different from the others. Not only can they be sold to the traders, but they can also be used to the owner’s advantage. The simplest of these artifacts will come in handy as first-aid kits, possibly saving the heroes from another death. The most experienced and the wisest champions have already started to gather healing items from nearby traders and drug stores.

More sophisticated artifacts require more intelligence to operate, so it’s not surprising that heroes have no idea how to activate them. However, almighty and omniscient gods (or goddesses) are there to help – by using a certain amount of godpower, you will be able to activate those items for your pawn. Once activated, the item will affect the hero in a variety of ways – it may teleport him to a town, give him a couple of golden bricks or do something awesome or crazy for him. You can get more information about the item’s effect by hovering the mouse cursor over the activation sign (@) or by tapping on the disclosure icon, if you’re playing on an iPhone or iPod touch.

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Pantheons expansion

Jul 27 2010

Just 9 days ago, the Godville app for the iPhone went live at the AppStore. Since then we have received a tremendous number of ideas and new phrase submissions, thousands of grammar corrections and a couple of bug reports for the app. Today we are happy to say that version 1.1 is out. Not only does it have most of the reported bugs fixed, but it also brings you a couple of cool new features: nicer responses for god controls, votes for the random shouts you see in the diary and an easier to use ideabox. Find more on this update in the app’s forum topic and please rate the app, if you like it.

Thanks to the app, a lots of new gods have found their place in Godville. All these gods need to be different from one another somehow, so that heroes won’t confuse them in their prayers. To help the heroes out, today we are not only nearly doubling the sizes of existing pantheons, but also adding three new ones: pantheons of construction, creation and destruction.

The pantheon of construction represents the heroes who have got closest to one of the main goals of every hero – building a temple for his god. There you see how the progress of your champion relates to that of others, based on the temple completion state. The gold bricks can be obtained by completing quests, winning in fights and other means (check out our FAQ for more details).

Pantheons of creation and destruction represent two distinct sides of heroes’ characters: goodness and evil. Repeating encourages make heroes kinder, whereas punishments make them angrier and more evil. The heroes with the most defined character take higher places in these pantheons. Small hint: true evil heroes hate kindness, as much as the kindest heroes avoid any signs of anger. So if you want your hero to stay on top of one of these pantheons, you probably would be better to use only one of the influences.

A quick reminder: once your hero reaches level 12, he will unlock a brand new feature for you – ideabox votes. If you’re playing in the browser, you’ll see a new ideabox link in the top menu. If you playing from the iPhone, the link will appear in Menu->Ideabox page (in the iPhone client it won’t show up until level 15, but you can open pantheons and click on the ideabox link from the browser page). There you can see various game items and phrases submitted by other players and vote for them. Remember: the more good ideas you vote up (and more not so good ideas you vote down), the more interesting adventures your hero’s adventures will be.

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Godville goes mobile

Jul 18 2010

Today we are happy to announce that our mobile app for Apple iPhone/iPod just went live at the AppStore. We’ve been working on it for quite a while over several months and we hope you will like it.

Here is what you can do with it:

  • observe all hero’s stats all the time (including PvP fights)
  • encourage and punish your pawn and send him god voices
  • invite / delete and message your friends
  • browse the pantheons
  • post to Facebook and Twitter from the app
  • submit bug reports, grammar corrections and brilliant ideas using built-in ideabox
  • receive various push notifications

As of now, the app is available in US, UK, CA, AU and NZ stores (other stores will be added later). Please note that the app for Russian Godville is also in the AppStore, but it won’t work with godvillegame.com, so make sure you grab the right one using this link or by searching for “godville” and picking the app that has its name written in english.

Here is a special forum topic to discuss everything related to the iPhone app.

In other news, we are launching two new gadgets for Godville today. These are small plugins and extensions that display the hero’s basic stats. There will be two extensions available: a Google Chrome extension (credits to Vizael) and a Mac OS dashboard widget.

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ZPG and PvP

Jul 04 2010

Today is a great day for Godville. We’ve been working really hard to bring you another awesome feature and today we’re finally ready to announce it. Folks, please welcome – duels. No longer will your hero wander around Godville’s realms alone. Starting today, heroes can meet other heroes in adventures and have lovely, yet deadly fights. The winner takes all, and the loser… gets to try his luck some other day. One thing to note – the hero will get into fights on his own, but it’s up to you to help him out with voices or influences. The FAQ has been updated with several answers related to this matter, please check them out.

Some of you have been wondering what the “Win/Lose” line in hero’s stats means. Well, starting from today it finally make sense – this line shows how many times your hero won or lost to other heroes in duels. Once your hero gets out of his first fight, the link to a mini-score board will become available (showing a detailed score on win/lose info for every opponent your hero ever met) as well as a link to the last fight log.

Starting from today a new suggestion type will be available for submission through the ideabox – a phrase for a duel. Take a look at phrases during the fights and submit your variants using this section. And please note that in terms of scope and number of new phrases this feature is huge, so we expect errors, typos and other weird things that need fixing. If something catches your eye – let us know using the correction form, ideabox or forum. As always, your feedback is highly appreciated.

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Vox populi

Jun 04 2010

It’s been a while since we started to accept various ideas using the “Have an idea?” form. We’ve already got quite a lot of them; too many to handle them all on our own, so today we are opening the ideabox – the place where everyone can see new monsters, artifacts and diary phrases submitted by others and vote for them. Votes are important – highly ranked items are more likely to be added. But that does not mean that all high-ranked items will be added (or that low-rank items will be rejected) automatically – we’re still going to review them, filtering out ones that don’t fit into the current setting. The Ideabox also has a section where you can see how your ideas were voted by others and if they’ve been accepted by us (highlighted with the blue color). A link to the idea box will appear in the menu once your hero reaches level 12.

There were some talks on forums about hero/user name/gender changes and today we are ready to present a procedure for changing account information. If you want to change your god’s name, hero’s name, gender or email – you need to submit a request using the special form in your profile. Once your request is submitted you have 24 hours to change or cancel it. After 24 hours have passed since the last change, your request will be sent to us, where it can be either accepted or rejected. If accepted, the new information will be applied automatically within a few hours. If rejected (because of offensive or inappropriate names), you can submit a new request with different names. Please note that account information can be changed only once.

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Keeping you informed

May 23 2010

The last couple weeks were really great for Godville. We’ve been busy working on new phrases and applying corrections that you guys sent. We feel that the game is getting better every single day and we can’t be happier about it. We really appreciate all your help, as this progress certainly wouldn’t be possible without it.

There is one thing worth mentioning: every god has its very own public page that can be accessed with a link like this: http://GodvilleGame.com/gods/Your_god_name_here You can send this link to your friends, so they can see how cool your hero is, and yes, they can see it without logging in. You can also write chronicles of your hero there and other players can vote for them once they reach level 12. There is no need to mention that one day there will be a pantheon for top-rated stories.

However, starting from today, personal pages are not the only way to show off your hero to others. Guys and gals, please welcome – Godville’s Informers! Unlike personal pages, informers can be easily embedded into any external site that allows you to use images. There are 3 types of informers, two are quite basic and the third one is totally customizable. Check them out on your profile page and tell us what you think.

While we’re working on some other features that we can’t wait to bring in here, here is a little bit more info on how this game is developed and extended. Several years ago, when we just started making the Russian version of Godville, we got some tremendous feedback from our community on what was good and bad, what was not working or hard to use, what can be improved, etc. Most of Godville’s in-game content, such as monsters, artifacts, quests and even phrases in hero’s diary are created by our users. That means you can suggest something that everyone in Godville will see and adore. We even have a very special place where everyone can see who helped us the most – the Pantheon of Gratitude.

To submit ideas to us, you can use the “Have an idea?” block on your hero’s page. Approved ideas that have already found their way into the game will also be displayed in this block. Every accepted idea will bring its author closer to the top of the Gratitude pantheon. We can’t guarantee that every single piece feedback will be easily accepted, but if you’ve got the idea and spirit of Godville and you have something to say, don’t keep it inside; send it to us or share it with others on our forums.

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May 10 2010

Greetings! Today is the day when we finally launch the private, invite-only beta of Godville – an unusually funny zero-player online game. The game hasn’t reached its final state yet and sometimes some things can be not funny or even worse – boring and lame. We highly appreciate a help from anyone who is interested, so if you like the idea and want to get a sneak preview, or even give us hand as an early adopter or beta-tester, please fill-in the invitation form on main page or drop us a line at support@godvillegame.com

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