Greetings, mighty deities! We hope you enjoyed the confetti and helped your champion achieve their silly feats yesterday. Now, let’s get serious.
Feats are a hero’s bread and butter, so our adventurers are finally beginning to live up to this rule. Now they can do “real feats”, also known as Not So Common Deeds: such as “reach the end of the map” or “fill out the newspaper bingo completely”.
Feats are similar to achievements: they are also achieved once and for all, visible in the hero’s page, and accompanied by a spectacular fireworks show upon completion. Unlike achievements, which sometimes take years, many feats can be completed quickly with some effort or luck.
Like achievements, feats are remarkably useless — there are no in-game rewards for them. But they proudly hang in the hero’s page and impress passersby. Their difficulty is also visible there — a three-point feat is worth more pride than a simpler one.
The number of feats available to a hero depends on their progress. After building a temple, for example, they’ll unlock underground feats. And this is only the first portion – there are more to come.
Disclaimer: there may be a few hiccups with feats in the next couple of days, so please don’t rush to complete everything just yet. And sorry, but any previous deeds cannot be counted – feats must be completed after this update to register.
In other news: mobile GodWiki has a new look. Based on players’ feedback, we’ve changed its default skin from Minerva to Timeless, so it’s a bit different now and, hopefully, works better. If you need to change the skin manually, you can do so in the GodWiki settings (Profile->Preferences->Appearance).