Short and up to the point.
Five years ago Godville opened its doors.
Five years ago first gods and heroes were born.
Five years ago first diaries were made.
Let’s make our heroes a hell of a day today!
Thirty festive charges will hopefully come in handy for this.
Short and up to the point.
It’s a news day again, hooray!
The term of the first-elected guild leaders is nearing to an end, which means now is a good moment to lean back with a cup of something, retrospect and make minor adjustments. According to the Godville Stats Department more than 75% of guilds have elected a leader, which shows that election system works – mostly. To make things a bit better, the minimum election threshold will be lowered to 30% and the governing period will be increased to 4 months. A quick note here – both the guild totem and custom rank won’t disappear once unlocked, even if the guild fails to elect a new leader. However, a new leader will be able to change them.
The next news come from the Godville Times reporters permanently stationed underground:
- A recently discovered dungeon of Pledge is known to nudge our boasting heroes to bet a log of wood at the entrance for finding the treasury. Thus, those who won’t find it or get knocked out in the process will lose a log of wood. Tale tallers are already anticipating a whole new wave of the AFK debate.
- Another message reports of a dungeon of Savings, which has a nice perk in its treasury – a gold coins deposit box. This enables the heroes to safely and against their will transfer all their hard-earned gold coins into Savings.
A new breed of boss was noticed in the wild. Unlike the Deafening bosses, which outvoice divine commands with their roar, the new Overhearing species are quite intelligent to actually understand god voices and even react on them, occasionally.
A new artifact was spotted in the Godville’s markets. It’s said to make kind heroes kinder and evil heroes more evil much more quickly than the normal influences do, which should come in handy for reaching an extreme alignment. Though it’s very rare and uncraftable to heroes, it’s known to be of a good value among traders.
Meanwhile the newly-discovery aura of Curiosity is reported to temporarily boost the heroes’ IQ level, enabling them to activate artifacts all by themselves, without using the godpower (except of the arena ones, those are still too complex for heroic brains). This could be very handy or very ill-timed, but it will sure be fun. Hail ZPG!
The winter is finally coming to an end. The most attentive of us have probably noticed the Shedding monsters roaming in the wild or some mangy fur coats in the pockets of our provident champions. Let’s also seize this opportunity and shed a few layers of the old content by doing our regular Spring Cleaning. If you believe that some of the game’s phrases are unfit, inappropriate or just boring make sure to post them in this forum topic.
Meanwhile, in the spirit of Spring renewal, the game got a big content update. There are literally hundreds of new monsters, artifacts, and diary phrases. Traders finally got fresh stock of new high-level equipment. Even the newspaper should look more fresh.
And finally, one breaking news. For the last few years the most often feature request was to add graphics to the game. So today, we’re happy to announce that from now on Godville has graphics! Well, not in the usual sense, but if you’re using the latest mobile app (iOS, Android, Windows Phone) you can now “Picturize” any game text into a nice looking picture and save it for your viewing pleasure in the future. Rejoice!
Warm greetings to you, Godville gods!
There are a lot of good news today. Let’s start with guild-related ones.
Guilds in Godville are self-sustaining amorphous substances and nobody really knows how they all work, which sometimes could be confusing. It’s time to bring a bit more order to this anarchy. From now on, the guild members will be able to elect a leader via newly created page. All prominent candidates can nominate themselves and fight for the mindshare of the fellow guildmates with mind-blowing campaigns in the Guild Council, forum topic, etc. It’s assumed that the leader will do things for the greater good of the guild, but in case he won’t, the guild members can always impeach him before the end of his term.
So, what a leader can do? In the ZPG spirit of Godville – probably not too much, but enough to bring a bit more order and fun to the guilds. A leader can set a daily topic for the Guild Council and setup a quick link to the guild’s forum topic to improve guild collaboration. For the high-ranked guilds the leaders will also be able to setup their own high-level guild rank and pick a known monster as a guild totem which will sure come in handy in the future. But enough words, let’s get to voting!
Meanwhile, the spirit of upcoming holidays is slowly but surely descending upon Godville. A pop-up settlement, also known as Laplandville, has opened their doors right next to the capital and began disrupting its business with bargain sales, overly generous traders, and extra efficient praying chapels. Heroes’ diaries are full of snow, and their sacks are full of gifts, while overcharged Holiday monsters are festively running around. Satan Clauses and Santa Clawses are also back in town and they look happy and quite tamable.
Happy holidays! Ho-ho-ho!
(Mini)-Questing for Life
You did enjoy the Halloween pumpkins, right? We sure did. Here is a quick heads up on what else is happening in the world of Godville.
Since the heroes spend most of their time questing it would be useful to upgrade this part of their life. A fresh content update has added a few hundred of new quests (including epics) awaiting to be completed.
There are also new types of mini-quests, which are just like the old ones, but better, more varied, and with more exciting rewards – a golden brick, godpower restore, faster quest progress, random aura, etc. Sudden boss encounters while traveling are gone now, but a hero can still meet a boss when on a mini-quest and when that happens he will be smart enough to use a potion if needed. It’s good to remember that a simple godvoice or two can cancel any current quest if a god wishes so.
Btw, did you know that quests can have endings? Some of them already have them, but some still don’t. From now on the endings will be visible in the Third Eye, so if you see a quest and you have an idea for a great punch line appropriate for the diary line, you can submit your gem here and get IQ points if it’s accepted.
Another change that should come in handy, especially for those of you ever-present, multi-gadget gods – message status sync. E.g. if you read a new friend message on your phone, it won’t show up as unread on your tablet or in a web browser. It’s a bit experimental though and it only applies to the newly received messages (so if the old unread messages are bothering you’d need to logout and login back again if you’re on mobile or reset the page’s setting if playing in a web browser). This feature should already work in a web browser, while mobile apps will require an update (updates for Android and Windows Phone are already available and corresponding iOS update is pending Apple’s review). Bug reports with the detailed description of how it happened are welcome via Ideabox.
Oh, and just in case if you didn’t know, Godville iOS app has been recently updated with a whole bunch of goodies: brand new Today Screen widget, Phone 6/6+ support and Touch ID login. Make to sure to stay up to date to get enjoy the awesomeness.
Happy questing, everyone!
Let’s add some finishing touches on the renewed arena. Firstly, the duel ties are no more. Instead of tossing the coin, arena judges will throw in potions or do whatever they can to see who would actually win, fair and square.
There are two new special duel conditions too. First one limits the maximum number of influences to two (instead of the usual four). Second one is for the beloved gods with temple – your hero now has a chance to get a log of gopher wood for winning in the arena.
Meanwhile, a new report from free-walking spelunkers mentions new kinds of dungeons with new side quests. Let’s dig!
In other changes. Due to the limitation of having constructive discussions in the Ideabox, the “Questionable Content” section is now closed. Instead, please use this forum topic to submit and discuss “not good enough” or confusing texts from the game. (Bugfixes, grammar corrections and inappropriate content should still be reported via Ideabox/Corrections).
Finally, as it was announced in the previous post a new town is about to be founded. “Roflopolis” will be its name and now it’s up to you to decide where this town would be. Any suggestions?
Glory to the Champions
It’s been some time since new Arena was opened and now the time has come to lift the drapes from the new pantheon – the Pantheon of Duelers. Its rating is based on the classic Elo rating system, which accounts for the outcomes of all previous duels of both players. It’s also more forgiving towards occasional loses (comparing to the old rating).
To make things even more interesting, there now will be contest seasons. During a given season all wins and losses will be counted towards the present player’s rating. Once the season is over a new achievement will be awarded according to the final standings and the rating will start over again for the next season.
The guild dueling pantheon (previously known as the Pantheon of Aggressiveness) has been renovated as well. Now it’s called the Pantheon of Duelery and it’s also based on the Elo ratings of the most successful duelers among the guild. This rating is not seasonal and it accounts for all fights that took place since new arena rules were put in place (June 6, 2014).
In other news – the influx of new dwellers are about to settle down in some remote locations, but they yet to name their towns and decide what to do. So, if you have great ideas for a particular new feature for town (as well as a name) please voice it via comments or Ideabox.
Greetings, Godville gods!
It’s time to shake up one of the oldest part of the game – the Arena. A refresh of the arena duel experience was long overdue and finally the time has come to make it more interesting… in the unique Godville Random way.
The fundamental idea of an arena duel remains the same – a god sends his champion to fight some other hero. The winner gets a golden brick, accumulator charge, all of the opponent’s gold and a win record for the pantheon/achievement. However, there are important changes:
- Each fight can have slightly different rules – a fight can be twice as fast, or have an extra reward for the winner (or even the loser), or each turn will restore some godpower, or there will be a certain limit on the total number of accumulator charges that can be used, etc. Pay attention to the introductory messages at the beginning to know what kind of extra rule this fight has.
- To make pairing easier the level of the opponents won’t matter in new arena duels. From now on a match between level 15 hero and level 45 hero is possible and quite normal, as both opponents will be made equal. Nobody has advantage due to a level, hp, equipment, strike power, etc.
- After teleporting to the arena the hero will wait for the opponent for 10 minutes. If he doesn’t find an opponent a godpower refund or a golden brick is guaranteed.
- In addition to the old “attack/heal/pray” duel voices now there is a new one – “defend”. This will order the hero to take a defensive stance, which will decrease all upcoming damage during the turn, and should add a refreshing twist to dueling tactics. Btw, this command will work in boss fights too.
- There will be a new pantheon for arena duels, which will be more tolerant of duel loses and will only rank heroes who’ve been active in the arena within the last few weeks. The new pantheon will appear when there have been enough fights held under the new rules.
- Finally, heroes have became more civilized and won’t fight each other outside of the designated area. So your champion will no longer get into a duel while you’re asleep or something. Bye-bye skirmishes!
There have been many internal changes, so some bumps here and there are quite possible over the next few days. Any feedback on the new arena duels is highly appreciated.
UPD: There are some matching restrictions worth mentioning: a new player won’t get matched against a seasoned player; a hero with a temple can only match against another hero with a temple.
Oh, and special artifacts teleporting to the arena are no longer require godpower. Oh, and now we have special arena teleporting artifacts that don’t require godpower!
Today’s news is short, yet important. Four years ago the first Godville heroes came to life. Every day since that moment they were learning new words, fighting new monsters, building things, traveling places above and beyond the ground and just doing their epic hero stuff. All under the restless watch of their dear gods. We couldn’t be happier for them and their masters.
Let’s celebrate this special cause with big fireworks, rainbows and other miraculous things made with the divine remote controls, freshly-replenished with festive godpower charges. Big thanks to everyone, especially those who helped Godville to become what it is.
Happy birthday to us!
Dear Godville Gods,
Let’s join our divine hands in Godville-wide congratulation of Kingdada for completing the First Ark! It’s time to reveal its perks. Firstly, an owner gets a shiny new medal. Secondly, heroes can now use the ark in accordance with its widely known application – store multiple pets. Following a god’s command a hero can place his current pet in the ark and head on for taming a new one. Thirdly, an ark-owning god is finally powerful enough to give a name to any pet of his hero. Other uses for arks are also likely when there will be quite a lot more of them. Btw, arked heroes will keep scavenging for gopher wood – who knows, it may come in handy for upgrades.
Speaking of pets, a bunch of new monsters have became tameable. Some of them even have an all new dungeon-ability and are fully capable of accompanying their masters in spelunking. For now these breeds are Grounded Hog, Inner Demon, Gummy Wyrm, and Vengeful Mole (feel free to suggest more in comments). Also, a report from the mad scientists claims that a fast healing of the pet (within 10 hours after the knock out) will boost up its development – the pet will gain a new level faster or even level up right on the spot. Btw, did you know that heroes with a pet medal change their pet’s personality three times more often?
The most groundbreaking update comes to dungeons. Recent developments unearthed half a dozen new types of dungeons, a new kind of harmless trap (that forces the team to skip a turn) and a mindbreaking “Hot and Cold” treasure clues. But here’s the real kicker – dungeon side quests! Sometimes heroes can get a minor side job like visit a certain room or avoid all bosses. These side quests are entirely optional (except for that one case when it’s not), but most of the time the reward should be totally worth it. Happy spelunking!