Greetings, dear gods and goddesses! Once again, we’re glad to be back with some news.
New Kind of Pets
As you know, the wildlife of Godville is under constant evolution. We are happy to present the latest development: pack pets.
Pack pets have some unique qualities. Obviously, they help heroes to carry more stuff (more when pet levels up). Secondly, a hero with extra space can buy more healing potions for upcoming travels. Thirdly, such pet can carry extra proof of killing a wanted monster, so a hero can defeat two wanted monsters in one trip. (Btw, somewhat abstract “proof of a wanted monster death” is now known as a “hide of wanted monster”.)
Here is the cool thing – you all can choose the monsters that will become pack pets. For the next 24 hours, cast your vote here or send in your suggestion via Ideabox->Monster. In 3 days we will update this post with selected pet names and the levels required to tame them.
Another pet related quality of life improvement: from now on the game will show how much gold the hero needs to bring to a prayer for healing a wounded pet.
Neat changes are coming to newspaper crossword as well. There are three new kinds of crossword words: dungeon bosses, sail beasties and locations that your hero occasionally mentions in his diary. Yay to variety!
Also, it now has Easier Mode: every day, at 13:00 UTC (9:00 AM EST, 6:00 AM PDT) the crossword will uncover a couple more letters. If word guessing was too hard for you, try it now, you may like it.
It’s been a month since the start of soul collecting, so it’s time to admire our harvesters. Now you can see the Souls progress on the gods’ pages and the overall picture in the newly opened pantheon of Soulfulness. This deed also has its own achievement: Soulcatcher.
Also, there is a brand new application for the Souls Extract – it can be used to expire adventure cooldowns, so a god can send a hero to Arena, Spar, Dungeon or Sail right away. You can find the new button in the Spirit Refinery.