Heroine

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Genexolev 678

level 153
trader level 54

toenails into 1000 pieces

Age 9 years 8 months
Personality neutral
Guild Guild Name
(member)
Monsters Killed about 641 thousand
Death Count 77
Wins / Losses 588 / 511
Temple Completed at 09/08/2015
Ark Completed at 08/15/2016 (608.7%)
Pairs Gathered at 06/12/2018
Book Written at 06/08/2021
Souls Gathered 94.58%
Shop “Roadside Trader 🤮”
Pet Bear minimum Icebox 13th level
Boss Ark Enemy with 300% of power

Equipment

Weapon automatic slingshot +164
Shield content filter +167
Head peeking blinders +163
Body block chainmail +167
Arms shoulder cauldron +166
Legs hellevator shoes +166
Talisman philosophers pebble +164

Skills

  • thumb blowing level 173
  • disarming smile level 165
  • lossy compression level 159
  • drunken rampage level 156
  • palm of the panda level 154
  • swoop of the smith level 150
  • electrostatic discharge level 147
  • eye scream level 146
  • menacing glance level 143
  • spoon-bending level 131

Feats

  • ⓷ Get featured in the newspaper as a famous hero
  • ⓶ Visit the trader with two identical coupons
  • ⓶ Feed hungry tribbles with regular ones
  • ⓶ Complete and turn in two side jobs within 24 hours
  • ⓶ Fill out the newspaper bingo completely
  • ⓶ Complete five side jobs in a row
  • ⓶ Deliver both a wanted monster and a wanted artifact within one day
  • ⓵ Die to a monster and lose 15k gold
  • ⓵ Reach the treasure room with single-digit HP
  • ⓵ Exhaust a boss with a 100+ turns battle

Show all 11

Pantheons

Gratitude156
Might49
Templehood12366
Gladiatorship486
Storytelling53
Mastery143
Taming458
Survival132
Savings17
Arkeology262
Catch572
Wordcraft7
Soulfulness28
Unity4
Popularity5
Duelery4
Adventure3

Achievements

  • Honored Animalist
  • Honored Favorite
  • Honored Hunter
  • Honored Invincible
  • Honored Miner
  • Honored Raider
  • Honored Seadog
  • Honored Shipwright
  • Builder, 1st rank
  • Champion, 1st rank
  • Freelancer, 1st rank
  • Moneybag, 1st rank
  • Saint, 1st rank
  • Savior, 1st rank
  • Scribbler, 1st rank
  • Coach, 2nd rank
  • Dueler, 2nd rank
  • Fiend, 2nd rank
  • Martyr, 2nd rank
  • Scientist, 2nd rank
  • Soulcatcher, 2nd rank
  • Careerist, 3rd rank
  • Hotshot, 3rd rank

Hero's Chronicles

TRUST THE PROCESS (if you have a process)

https://wiki.godvillegame.com/Category:Monsters

None of my successors seem to have messed things up enough, you all seem to be doing fine. - Epoch
Wait, you were a leader? - Epoch

It’s all about how you play in the margins.

DO NOT THROW GOOD GP AFTER BAD GP! (unless you have a crapload of gp…)

WHAT MAKES YOUR POI DISAPPEAR? (Thanks to Athomick for most of these, except where otherwise noted)

Sparring? NO
Dropping to dungeon? YES
Setting sail? YES
Sending to arena? YES
Dying? YES
Datamining? NO
VC return to town NO
popping a portal? NO
digging up a boss? NO
quest end before getting to GV? NO
quest end after GV? YES
mini-Quest? NO
trading in shop? NO, BUT EVENTUALLY IT WILL
canceling a quest? NO

cooldown times:

roadside trader: 12 hrs
fishing: 3 (unless good fishing day and/or baiting aura)
random shout gp boost: 1 (thanks Carmentis!)
dig boss fights: 1
temple bonus reset: 1hr from entering Godville
temple blue brick: 8 (thanks to Ellock!)
temple log: 11 (thanks to Mythras of Arbor!)
sleeping up glyphs: 11

GUILD SCIENCE WORD PROBLEM OF THE UNDETERMINED TIME PERIOD!
*********************************************************************
1. If you immediately stow your pet in a newly expanded pet hold, then lose the log that built the hold, what happens to the pet?

2. If a person used a portal at quest end and avoided GV, would the poi remain?

3. When you die, does your bold equipment stay bold or not?
*********************************************************************

guild science questions answered:

1. activating arenalin during zpg arena time period will not work. you’ll lose the arenalin and get 1-2 artifacts back instead

2. popping a dig boss or level boss artifact in town or waiting in arena will give you back 1500-4000 gold back or 1-2 artifacts

3. popping a mini quest artifact in town does not work. it will give you back 1500-4000 gold back or 1-2 artifacts

4. Wormhole kicks in before boss hints are displayed. Good to know. (Athomick’s rule)

5. If you pop a town ticket in the middle of selling, they will not sell when they get to the new town. They just heal up and pray. (applies to roadside traders as well)

6. I used one to avoid sacrifice the other day. Had quest complete, so she’d go to GV anyways. Hoped I could soften the waste and maybe get a deposit. Ended up in Bumchester. She healed and prayed only, then received a new quest and exited to the Earthly News. (Athomick’s twist to GSQ #5)

7. extra gold bonus in a hoarding Dungeon appears to be about 8k (God of Boogers’ postulate)

8. Clicking an isle will speed up searching them. Just sailed and clicked isles on contact. Single cell isle were complete on following turn. Three cell isles complete on two turns at a cost of 10gp (Athomick’s Elegant Solution to Island Exploration)

9. When you have hungry tribbles and you encounter an Enlightened Monster, there’s a high probability that you will not get the prayer bonus (Ellock’s Hungry Tribble Paradox) e.g.: 14:29 The Enlightened Rhinestoneceros was defeated by me, but eaten by hungry tribbles. Something is off here…

10. if you have considerably more healing artifacts than your hero normally carries, they will actually sell some off in town while they’re selling loot. they sell for about the same price.

11. The birthday bonus does not work in zpg arena (Thanks Aeslyn!). The birthday bonus does not work in regular arena when heroes won’t hear VCs due to audience uproar (Thanks Oversee Year!). The birthday bonus does not work in spars (Thanks Belteshazzar!)

12. Items to be crafted must begin with same letter. Quotes are not letters (Thanks Athomick!)

13. Take care where you pop a dig or boss artifact once you leave town. A lot of times leaving town, you’ll start out about 2 miles before town (e.g. mile 8 at Bumchester). If you pop a dig or boss artifact at that time, you’ll end the fight at the same place (e.g. mile 8). If you end the fight in the red or beaten, there’s a high chance you’ll go back to the previous town (e.g. Godville) instead of the town you just left (e.g. Bumchester). This may or not be useful to you. To guarantee going back to the town you just left, make sure you pop the artifact at least 2 miles outside of town (e.g. mile 12)

14. The last step into a treasure room in a Toxic Dungeon does not cause damage (AdamShi’s Fortunate Discovery)

15. If you lose a log from 200% down to 199.9% (via a bad pledge dungeon), you will also lose your newly acquired extra stable space and boost in ark hp (120 back down to 100)

16. You cannot combine two activatable booties from sails (Thanks ArrowGargantuan!)

17. Double treasure condition sails don’t apply to mini treasures. (Thanks ArrowGargantuan!)

18. If you activate an aura creating artifact (i.e. Aura-scope) while you have an aura, it will not extend the current aura, but will replace it with one that may not have as long of a duration. (Thanks Lord77!)

19. Heroes will throw a crate out to take on a bag. They won’t take a bag over a crate when they pirate (Athomick’s Unfortunate Piracy Corollary)

20. you can’t trade away a hungry tribble when you’re in the shop. Nor do they multiply. (Lord77’s Hungry Tribble Inertness Theorem)

21. When combining artifacts you cannot use golden bricks or boss parts.

22. Hungry tribbles will leave when two conditions are met. They fill 50% of inventory and inventory is full. (Athomick’s Hungry Tribble Duality Principle)

23. VC return to town in a mini quest cancels the mini quest and takes you back the milestone you would’ve started at had you not begun the mini quest. It does not return you to town.

24. Using a Motion Potion to transport to another town, will not let your hero put a boss part in the lab. (Parthenogenesis’s Unfortunate Boss Part Discovery)

25. A full loot bag does not guarantee a return back to the nearest town. Your hero/ine is still liable to go to GV instead.

26. Summoning Explosive bosses will explode, damaging their mini. (Athomick’s Special Theory of Summo-Explosiveness)

27. If you get caught with a trader and you are selling your inventory, you can break it with a mini-quest artifact, so you don’t lose the $$ on buying crap. (Drool a Lot’s Roadside Crap Avoidance Procedure.)

28. A “heal” VC works while waiting in dungeon q. (Belteshazzar’s VC of Interesting Nature.)

29. Upon end of the quest the hero with guarantee sleeps 1 time. But! After this sleep if from a prayer to go to the sea, the hero upon return will have a sleep once again. Having returned on a prayer the second time, it is possible to spring on the arena, and upon return from it the hero will have a sleep. (Ellock’s Theorem of Sleep Calculus)

30. For the ‘complete # of quests’ side job, mini-quests don’t count for quest completion. (Thanks Jenaje!)

31. Suppose your hero/ine left Last Resort and began a mini quest. That mini quest takes you out past Beerburg. Before it ends, you successfully dig up and defeat a boss in the red. What town do you return to?
ANSWER:. BEERBURG. and the mini stays active (doesn’t cancel)

ways to avoid godville sacrifice

1. vc return to Town when you’re above 10k gold. towns that have a potential to waste a lot also can save a lot. in order of potential:. Los adminos, beerburg, herowin, herolympus, bumchester, el herado (monsterdam — try it!).

2. send to dungeon and get savings (hallelujah!)

3. send to dungeon and try to lose to consciously lose a few thousand gold (bush league, not recommended)

4. send to arena (too dicey, not recommended)

5. fight a dig or level boss and win the fight with moderately red health. hero will go straight back to nearest town

6. pop an artifact that sends you to a random town.

7. pop an artifact that will restore your health, thereby causing your hero/ine to continue questing.

8. cancel quest vc will send you back to godville with no temple sacrifice or bonus (hard to get hero to do if they’ve cancelled the previous quest or if quest completion is above 90%)

9. sacrifice vc will shed 1-999 gold and restore gp when it works (must have patience)

10. Set sail, baby!

VC Strategy (out in the world)

1. Wait 30secs after hero responds to send another vc if needed.

2. if hero didn’t respond, wait until earthly news changes to send another vc

3. don’t send while hero is healing when they’re at low health

4. VCs like pray and return to Town and dig don’t work in the middle of a monster fight

5. VCs like dig and hit don’t work while in town

6. Wait until you’re 2 milestones beyond the desired town before you send return to Town.

7. try not to vc return to town once you’ve gotten to the next town’s milestone

8. if you’re at the last milestone between a desirable town and an undesirable town, try rapidly sending return to Town VCs if you have some gp to burn. it’s been known to work

9. you can start dig VCs once your hero leaves town and travels 2 milestones or after the first monster. they can also dig before your hero writes in his diary that he is returning to his heroic deeds or something to that effect

10. WILD UNSUBSTANTIATED CLAIM— VCs are more successful when earthly news starts with the word “through”

Tsarczar’s bumparoundabit method:

1. 95% of the time, you have enough steps

2. I normally don’t avoid the first boss. Shakes up the flakes a bit. Plus the first boss is often unavoidable.

3. Bump around until you can establish what half or quadrant from the exit the treasure is probably in, jerk!

4. Only drive when auto steer is going completely the wrong way or acting stupid.

5. Drive through the tight corners. Let tgr decide on the flats and correct if necessary

6. Treasure is in a 5cell square whose center is 6 cells diagonal from the exit (Damitt’s rule)

7. If you’re at a 50/50 tb or treasure, always turn (AdamShi’s rule)

8. Friend the overdrivers and negotiate with them if possible.

9. Concerning Otto Turning Left: Otto will not turn left if ahead is open and a wall to the right. Otto will not turn left if left, ahead, and right is open, but may turn right. Otto may turn left or right if ahead is a wall, but usually turns right. (Piranya’s Variations) (Resisting the urge to call this Crazy Ivan)

WHEN FIGHTING

1. Try to use VCs only to heal. success rate is 3/10. An encourage success rate is 5/6, but the one backfire could heal the monster. The only “backfire” associated with heal VCs is when the hero misinterprets the command and hits them instead.

2. Only send encourage, punish, heal VC, or smite VC during the party’s attacking turn. I know you don’t believe me, but these are more effective on the attacking turn. Try it for yourself.

3. Start sending heal VCs early. I set my low health notification at 220hp currently. once below that, i’ll send heal VCs on the attacking turn until she gets back above 220hp.

4. Pray VCs can be sent on any turn. They’re just as effective.

5. Know how damaging the bosses can hit for. A nimble against a 5 person party can hit for over 180hp depending on the party’s max total health. If against a Summoning Nimble, add about 30 or 40 to that. set your low health notification to about 40 above that (~250hp).

6. Don’t be afraid to send an encourage, but only when necessary. Trust the heal VCs to work as long as possible. In the above case with a Nimble, if my hero drops below 160ish hp, then I’m encouraging on the very next attacking turn. If that backfires, then encourage on the defending turn. It may be the difference between life and death.

7. Stay above 25gp at all times! Don’t be caught not being able to encourage when you really need to. Plan your recharges!

8. Save your punishes for sweepers. They cause way too much damage way too fast. Watch your health though!

9. All this is designed to more efficiently use your gp. 3 charges and 25-50gp will get you through almost any dungeon.

10. AFKs will sink your dungeon in a heartbeat. Assume everyone you don’t know is AFK. After the first boss, you may have to drive them around bosses to get to the treasure. You’ll want as much meatshield as possible for the truly unavoidable bosses.

11. If it’s you and an AFK left in a party of five and an unavoidable TB is ahead, abort mission. Save your gp for another day.

12. If you and your afk party run into any nimbles, summoning, sweeping, or explosive, consider the possibility of aborting mission. Save your gp for another day. THEM’S THE FREAKING BREAKS!

WAYS TO GET GODPOWER FOR FREE

1. Vote in the ideabox. Vote reasonably in the ideabox. Understand what entries will probably make it to the ER and which ones probably won’t. This is not a matter of if you like the entry or not. You are betting on whether or not an entry will make it to the ER. Voting on all the entries once a day should be sufficient for your hero to get the double prayer bonus in town.

2. Pop the GP Cap. On the Daily News. once a day. You should normally expect to get 15-25gp. At odd times you’ll see the gp cap go above that. Consider yourself lucky if you can cash in at those times.

3. Send out random voices. I like to send out 2 voices at one time. If people like and upvote them, you’ll see a gp boost and an entry in your 3rd eye about 1-1.5 hrs after you send it. anywhere from 50-99gp.

4. Aura of totemism. Just let it do its thing :)

5. Aura of audibility. The funnest aura imo. If you play it right, you can parlay 5gp into 100gp using pray VCs.

6. Convince someone to buy you charges.

7. Try to keep 50gp on hand at all times in case your hero finds a praystation or sacrificial lamp. Don’t forget you have a good chance of crafting these if you craft 2 bolds that both start with P or S.

8. Watch out for and defeat any Holykeepers. Free charge as a reward.

9. If you have an Android phone, install the Google Rewards App. It gives you Google Cash for answering pretty noninvasive surveys with none of the normal app BS. Pretty handy for those times in dungeons or sails where you need just 4 more charges to finish :) (Thanks Mad Tanzy!)

10. Now we have worship-o-meters, divine sparks, mana lotions etc that give you gp when you pop them. Pop them!

Suspected words that will not get your Random heard:
(If you find shouts that disprove any word on this list, please let me know and I’ll take them off) IN PROGRESS

white
black
slavery
suck
any curse word (hell seems to work)
penis
anal

MY CURRENT GOALS:

1. Get as many charges as possible.
2. Level up my dungeon forge i suppose…
3. Make a Shooting Tsar pet boss :-)
4. Top of heap in Survival Pantheon
5. 500 Arena Wins
6. Level 60 Trader

things to drop 50gp on in order of preference: (viewed from the perspective of grinding for words)

1. Datamine
2. sailing
3. arena
4. charge boxes
5. sail boxes/side job bonuses
6. mystery boxes (to subtract deaths)
7. dungeon
8. misc. activatables depending on situation
9. miracles

Genexolev – 79th-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 194th position in the pantheon of savings under the vigilant supervision of the god Tsarczar. Distinctive features: a reckless disregard for danger, and an incredibly high pain threshold caused by repeated exposure to blunt objects. 7/27/17

Genexolev — 108th-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 63rd position in the pantheon of duelers under the vigilant supervision of the god Tsarczar. We’ve had many reports that a Temperamental Elemental has been afraid to make eye contact with her since their last encounter. 8/4/19

Genexolev — 112th-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 17th position in the pantheon of storytellers under the vigilant supervision of the god Tsarczar. Her worst enemy — a Harrier Pigeon. Favorite trophy — something that looks like a penultimatum. She is also a huge fan of Bad Gateway’s pubs. 12/4/19

Genexolev — 115th-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 7th position in the pantheon of wordcraft under the vigilant supervision of the god Tsarczar. She’s asking someone to find an organ donor for the local choir and report the results via carrier pigeon. 3/2/20

Genexolev — 118th-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 7th position in the pantheon of wordcraft under the vigilant supervision of the god Tsarczar. She is known for her disarming smile and ability to wake even the most exhausted comrades with her laughter. 5/23/20

Genexolev — 120th-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 42nd position in the pantheon of storytellers under the vigilant supervision of the god Tsarczar. She is deeply gratified by her place in the pantheon and is not planning to give it up any time soon. 7/9/20

Genexolev — 127th-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 8th position in the pantheon of wordcraft under the vigilant supervision of the god Tsarczar. Her dream is to master the “swear-o-matic” skill and then offer lessons in exchange for gold bricks. 2/13/21

Genexolev — 127th-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 129th position in the pantheon of survival under the vigilant supervision of the god Tsarczar. The heroine has no distinctive features to date; however, she promises to get some before her next appearance. 3/6/21

Genexolev — 130th-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 167th position in the pantheon of Gratitude under the vigilant supervision of the god Tsarczar. The monsters of Godville now dream of her in their wildest nightmares. 7/15/21

Genexolev — 132nd-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 19th position in the pantheon of Savings under the vigilant supervision of the god Tsarczar. She always wanted to endanger an unendangered species, but never found the time. 9/19/21

Genexolev — 136th-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 76th position in the pantheon of Duelers under the vigilant supervision of the god Tsarczar. Her worst enemy — a Dominant Genie. Favorite trophy — something that looks like an unnatural 20. She is also a huge fan of Anville’s pubs. 3/8/22

Genexolev — 136th-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 139th position in the pantheon of Survival under the vigilant supervision of the god Tsarczar. She always wanted to travel to a fugue state, but never found the time. 4/2/22

Genexolev — 142nd-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 8th position in the pantheon of Wordcraft under the vigilant supervision of the god Tsarczar. “I am overworked and underpaid,” she claims. 12/21/22

Genexolev — 149th-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 17th position in the pantheon of Savings under the vigilant supervision of the god Tsarczar. A museum exhibit in Healiopolis features live reenactments of her various death experiences. 12/7/23

Genexolev — 153rd-level adventurer, member of the “Guild Name” guild, with the motto “toenails into 1000 pieces”, stands at the 155th position in the pantheon of Gratitude under the vigilant supervision of the god Tsarczar. Secretly fears that the world is a stage, the men and women are merely players with entrances and exits, and that she has missed her cue. 10/21/24