Underground hikes could sometimes be long and grueling. This is mostly due to the strong boss monsters and the time it takes to defeat them. It’s time to speed things up – boss fight turns will become shorter, those making these fights much faster. Meanwhile, turn duration in dungeon stays the same, leaving plenty of time for planning and directions. (If you still happen to use an old version of the Godville mobile app, now would be a good time to update it to support this feature).
New mole-hole trap rooms have been found in dungeons. This is one time use underground wormhole instantly moves the adventurers into some other area of the map. Despite being a trap, this room can actually be helpful in fighting the gods’ boredom and moving the heroes closer to (or farther from) the treasure.
Also a new variety of nook rooms have been discovered recently – containing a switch that changes the type of current dungeon. So, if a team gets an unlucky dungeon, there might now be a way to change it.
Two new sail start conditions ought to make sailors’ life more fun. The first one guarantees that all islands will have something on them, but no one knows what it is. The second one allows islands to replenish their resources, thus allowing the sailors to loot them again.
In addition, all outlandish artifacts from sails are becoming more useful. Now heroes may occasionally find a log of gopher wood inside.
The popular mini-game in the Godville Times has a new “Ok, I give up!” mode. Made for those who couldn’t play bingo three times in a day, the new button ends the game and instantly rewards the hero with a handful of gold coins. Keep in mind, though, that full-bingo mode is always more profitable.