Becoming a superhero

Apr 11 2011

There is no bad time for renovation, especially when it’s about something as old as our hero page in the browser. Its first version was put together several years ago, as a part of the initial game prototype. Over the last year we constantly felt that this page should be better and recently we’ve been able to materialize these thoughts in the form of something workable. So here it is – the new (super!) hero page! It not only looks better, feels snappier and is more customizable, but it will also reduce the load on our servers and make it easier for us to add new features later.

This page went through lots of tests and tweaks over the past several weeks and it finally feels solid enough to make it available to everyone. Because there still might be some nasty bugs here and there, the new page will be available as an option. Once we nail the last insect down, this page will probably replace the old one permanently. Meanwhile, we ask you to check it out and let us know if there are any problems in this forum topic.

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Godville on Android

Mar 17 2011

After many months of work, we’re happy to announce that the Godville app for Android is finally available in the Android Market!

The functionality of this app is on par with its iOS counterpart. In other words, it supports 99% of features of the browser version, including the remote control, friends and the ideabox. It even has a special notification system to help you monitor your hero better. And of course, the app is free!

The forum topic to discuss the app is here, waiting for your comments, ideas or suggestions.

Also, several days ago we updated all of our mobile pages, making them look better on both iOS and Android devices. Hope that you like it!

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Maintenance Notice

Feb 19 2011

On Sunday, Feb 20th, from 4am to 5am (EST) we will be performing maintenance on our game servers. During this time, you may experience problems accessing your hero. The arena will be disabled during the whole maintenance period. We apologize for any inconvenience this may cause and appreciate your patience.

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Influencing Trading

Feb 09 2011

Since the earliest days of Godville, the incredibly insolent traders have been immune to divine intervention. Often they have abused this freedom and taken advantage of naive and trusting heroes. Luckily, all injustices come to an end eventually, and from now on gods will have a chance to bestow heavenly grace or divine wrath upon especially arrogant traders. It seems there will be quite a few thrilled to at the prospect of throwing a lightning bolt into a huckster’s eye.

Another area we’re improving today is the ideabox. Newcomers will start with a very straightforward version of the ideabox, with additional options being gradually unlocked over time, once a player gets more immersed in the game and its spirit. New changes are already available in the browser, and the iPhone app will offer these features in the next update. Hopefully, these changes will reduce confusion and increase the overall quality of submissions.

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Fine tuning gameplay

Jan 22 2011

The long dark nights of January are drawing to close. But we haven’t been in hibernation; we’ve been making changes behind the scenes, the following tweaks which you’ll notice right away:

  1. Heroes have developed a sense of camaraderie, and a touch of compassion. The main consequence is that they will spare the life of those they defeat in skirmish duels.
  2. Gods no longer lose their godpower when their hero dies and quest progress is also preserved.
  3. Influence of the opposite type is less harmful to the hero’s personality.
  4. Evil heroes are now less likely to die in battles with monsters.
  5. Healing potions in the inventory are now written in italics.
  6. In order to make turns clearer in duels, your opponent’s actions will be highlighted.

All these changes are already available in the browser and our iPhone app will support all of them with the next update.

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Breaking News

Dec 23 2010

With another awesome game update Godville closes this year by opening its very own newspaper – Godville Today. This brand new, online-only limited edition features various news from all around Godville, as random and unpredictable in their nature as Godville itself. There is no doubt that with time the newspaper will get better, smarter and will be read by virtually everyone in the world, but until then please enjoy it just the way it is. And just as usual, corrections to the “not so breaking” are greatly appreciated.

Moving to the next point in our agenda… The Godville iPhone app has just been updated to version 2.3 that includes, yes, the “Godville Today” newspaper (congratulations to all twitter followers who’ve got a special prize for finding it), a better view of the clouds from your divine window and a small pack of special holiday bug fixes.

And the last, but certainly not least point in our list. Today the holiday spirit has finally come to our towns and villages! Hordes of Santa Clawses are spreading throughout the snow-covered paths with the mind-blowing speed of their ultrasonic sledges. Don’t let your hero miss out the special presents that those creatures have with them. Let the treasure hunting begin! Happy holidays everyone!

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First Temple in Godville

Dec 17 2010

Local squirrel reporters say that people are rushing into the newly built temple, eager to take a closer look at this work of art. Some even saw other heroes sneaking inside among the others and furtively giving prayers to the mighty god. Temple monks predict that the large influx of pilgrims will provide a regular source of godpower, strong enough to charge the accumulator from time to time. This steady replenishment of charges will come in handy. Since the temple provides a new earthly residence, the god has a direct conduit to provide true miracles for his greatest admirer and other city dwellers. This new and very special kind of influence allows the temple’s owner to make things happen in ways that have never been seen before. The full list of the temple’s benefits can be found here.

Our congratulations to the first temple’s owner and to all his friends and fans, as we celebrate this wonderful milestone in Godville’s history together. We’re off to celebrate, and then we’ll start preparing for the next great chapter in our history.

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Rise and shrine

Dec 07 2010

An essential element of any RPG is some sacred places, imposing lengthy and often interesting effects on the players. Sure enough, it sounds like a cool feature for our wandering-here-and-there heroes. So let there be shrines all around Godville! They will give special auras to our heroes, making their travels even more interesting – at least for a few hours.

Another feature we’re adding today is an ability to report offensive or inappropriate language written by some naughty gods. To do that, click on the small triangle next to the hero’s name on one’s personal page and select the item which has inappropriate language. The same can be done for the forum posts, using our new post menu that you can find next to the post author’s name.

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On recent server access problems

Nov 17 2010

As some of you may have noticed, we’ve been experiencing some problems with server access, starting early yesterday morning. This post is intended to shed some light on the situation, explain what happened and what was done to address the issue. Yesterday, our servers were not accessible due to the DDOS attack on our DNS provider, which led to errors accessing the site from both web and mobile clients. Once we discovered the problem, we switched to another DNS provider, and during that process some of you may have experienced difficulties with GodWiki access as well as with data update latency on the iPhone. As of now, all of the problems we know about have been resolved and everything should work as usual. However, if you’re still experiencing some difficulties, please let us know in the comments. We apologize for any inconvenience.

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Working through the ideas

Nov 13 2010

Since the early days of Godville, we’ve been accepting various feedback sent by you guys. Unfortunately, it turned out to be hard to process all of the ideas in real-time and, as things stand today, some of the types have been delayed for several months. We’re certainly not happy with that situation, but while we are working hard on it, there have been some improvements to the ideabox process that should make things a little bit better.

Starting today, the ingenious pieces section (available after level 15) will also mark rejected ideas, giving you better information on its state once voting by the community is completed. So, accepted ideas will be highlighted blue, rejected ones – red. If there is no red or blue highlight, your idea is still awaiting its destiny. We’ll be working through our catch up plan, hoping to get back to you with more good news on this soon.

If your idea got rejected, don’t hurry to get upset. If you believe that it matches the game’s spirit and is actually really awesome – bring it up for discussion in the special forum topic. We’ll be monitoring the discussion there, and if something great shows up, it may find its way into the game.

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