Heroine

Gravatar

Vicksdayquil 6

level 159
trader level 42

இ 1 ark nonpayer retired

Age 12 years 7 months
Personality neutral
Guild Asylum
(nutter)
Monsters Killed about 807 thousand
Death Count 47
Wins / Losses 69 / 21
Temple Completed at 07/19/2013
Ark Completed at 07/10/2014 (950.0%)
Pairs Gathered at 10/03/2017
Book Written at 08/25/2021
Souls Gathered 64.66%
Shop “Bricks and Mortar”
Pet Heffalump Rex 118th level
Boss Oxydjinn with 222% of power

Equipment

Weapon tropical punch +163
Shield incognito mode +168
Head death-perception goggles +163
Body yellow-brick robe +163
Arms oktoberfists +163
Legs hellevator shoes +162
Talisman clasp of the titans +164

Skills

  • intimate tickling level 174
  • rickrolling level 164
  • cry of horror level 164
  • falcon punch level 163
  • quantum fireball level 162
  • lion belch level 154
  • iron vortex level 153
  • save-load level 153
  • frost bite level 151
  • bloody itch level 140

Feats

  • ⓷ Get featured in the newspaper as a famous hero
  • ⓶ Visit the trader with two identical coupons
  • ⓶ Feed hungry tribbles with regular ones
  • ⓵ Die to a monster and lose 15k gold

Pantheons

Gratitude10059
Might16
Templehood7764
Gladiatorship3563
Storytelling68
Mastery49
Taming8
Survival72
Savings20
Arkeology3
Catch10
Wordcraft28
Soulfulness37
Unity9
Popularity110
Duelery43
Adventure8

Achievements

  • Honored Animalist
  • Honored Careerist
  • Honored Favorite
  • Honored Hunter
  • Honored Miner
  • Honored Raider
  • Honored Renegade
  • Honored Seadog
  • Honored Shipwright
  • Builder, 1st rank
  • Freelancer, 1st rank
  • Invincible, 1st rank
  • Moneybag, 1st rank
  • Savior, 1st rank
  • Scribbler, 1st rank
  • Champion, 2nd rank
  • Fiend, 2nd rank
  • Martyr, 2nd rank
  • Saint, 2nd rank
  • Soulcatcher, 2nd rank
  • Coach, 3rd rank
  • Scientist, 3rd rank

Hero's Chronicles

Welcome to The chronicles of Vicksdayquil!

Retired and inactive – 8/5/14

my most proud achivements:
Shipwright, 1st rank 100.0% 07/10/2014
Honored Renegade
Honored Raider
Honored Hunter
Careerist, 1st rank

05:31 PM Oh my god, can’t believe that I saved all this money! Finally I can have my very own shop!

ark building guide for non payers (WIP)


Yup you read my motto correctly! This ark was built without spending a cent! In fact, I haven’t spent any money at all on this game! (okay I lied. I actually spent a dollar pretemple). Anyways, when ark building came out, I decided to set a goal for myself. To complete the ark asap, and to see how far can someone who doesn’t want to spend money on a game get? At the end we have our answer: the ninth finished ark! And so I write this guide to help those out there who also don’t want to, or don’t have the money to spend on charges on how you can still play and enjoy the magic of ark building and spelunking. So without further ado, let’s look into getting some logs!

Now there are 3 major ways getting logs for the ark:

  • I. Godville rewards
  • II. dungeons
  • III. epic quests

I. Godville rewards

When your hero returns to Godville, 1 of 4 things will happen. The list below is how what happens is prioritized:

  • convert money to experience (if over 10k gold)
  • receive a charge
  • receive a log
  • receive money

As a non payer, the charge and log rewards are particularly important. If you have over 10k gold you will NOT receive anything. For this reason it is actually a bad thing to have too much money (over 10k) so it is important that you either avoid having 10k gold when you go back to Godville after your quest ends, or you send a return command back to town immediately after starting your new quest. The return command must be done at milestones 9 and below. At milestone 10, you will return to Bumchester, and you won’t receive any rewards.
A charge reward is prioritized over log reward. Once a charge has been collected, you can collect the log reward, but you must wait at least an hour before collecting it. If you wait too long (varies from 8-16+ hrs) to get the log, another charge will build up and that charge will be prioritized over the log again. If you’ve just completed a quest, my strategy in getting that log is to have the hero waste time and then sending back to town again once an hour has passed. Having an evil alignment helps as this slows the rate of healing greatly. Again you need to wait an hour from when you got the charge and you also must not go past milestone 9. If your hero is rapidly approaching milestone 10 and you still need to stall for time, having sparring duels is a good way to waste time as well (15-25 mins per duel). It is a good idea to write down the times, as it is easy to forget. You don’t want to send your return command 1 min too early and end up getting nothing.

notes about the return to town command: You will be using this command many times to ensure that you are getting your rewards from Godville. However, do not overuse it as the more times you use it, the less successful each later one will be. There is a limit of about 4-5 successful return commands per quest. However, the 3rd ones starts to become difficult and the 4th one will likely require 10 or more tries.

II. Dungeons

On to the most important one that is going to give you the most logs which is dungeons. Always make sure to go when you have a guaranteed log!
Pay attention to your timers! I will presume most people know about the two separate 24-hour timers, and I will not explain it any further. Many other guides/chronicles explain it better than I probably could.

Finding wood in the treasury is guaranteed. Do you want to send your hero to search for treasure in a dungeon?


Well what are you waiting for? You should be sending now now now! If you make it to the treasure trove, you will have a 100% chance of getting a log.

Finding wood in the treasury within the next 16h 49m is up to your hero’s luck. Do you want to send your hero to search for treasure in a dungeon?

Well, if you make it to the treasure room there is a pretty good chance that you will not get a log. In fact I have been keeping track of my rate of getting a log when it’s not guaranteed. So far my rate is 38.29%!. Please keep in mind this number is an average of over 200 runs, so you will have lucky streaks, and unlucky streaks. In any case when you are going into the dungeon and your log isn’t guaranteed, it’s fairly unlikely for you to get a log so you may want to rethink your strategy. If you’re running into a lot of difficult bosses, is it worth spending 10 charges for only ~1/3 chance of finding a log? It may be better for you to cut your losses rather than trying to take out that last hulking sweeping deafening boss by yourself.
Now that isn’t to say you shouldn’t go into the dungeon when your guarantee timer isn’t up. You can always get lucky and the odds really aren’t that bad. But you should adjust your strategy accordingly on how you want to spend your charges.

Finding wood in the treasury within the next 0h 25m is up to your hero’s luck. Do you want to send your hero to search for treasure in a dungeon?

Here’s an interesting scenario you should take advantage of often. You can send your hero and it will likely take them over 25 mins to find the treasure. The timer is for the minute you land on the treasure room, not when you send to the dungeon. If you take over 25 mins to find the treasure, then your log will be guaranteed. However, if you find the treasure in 24 mins, then that is again leaving things to that ~38% chance. If you are 100% certain where the treasure room is, but you still have a few minutes left on your timer, you can always drive the team a couple of steps away from the treasure room until those minutes are up, and then drive back into the treasure room. Make sure you let your team know if you do this. I generally like sending with about 20-25 mins left on the timer. Usually if you hit only 1 boss, and then make it to the treasure room, that entire trip usually takes about 20-30 mins.

General dungeon strategies
Sending to dungeon heals ~33% of your health so I usually sent with ~ 70% hp and 100% GP. If you don’t have enough HP or GP, you can always force a return trip to town to heal up and pray. After praying is my favorite time to send to dungeon.

It is going to optimal to try to avoid any and all bosses in a dungeon. Nothing consumes more GP and charges than fighting bosses. Detours and backtracking may consume some GP, but you will spending more GP fighting and healing from the boss fight.

Sometimes however you will run into situations where a boss fight is unavoidable, or you have a 50/50 chance of hitting a boss and you guessed wrong. During boss fights, it’s a great idea to spam the pray command to boost up your GP. Over a long period of time you should be coming out slightly positive. Example: if I had 50% GP and spammed pray commands during every turn, I will probably have something like 70% GP after 10 turns or so.

The boss next to the treasure room will (99% of the time) be the most difficult boss in the dungeon. He will have 3 abilities, and your best bet is going to be trying to avoid him. Quite often he is going to be unavoidable, or 50/50 guess situations so be prepared for a tough fight.

I will discuss my general strategies for the special dungeons:

  • Anti-influence – I don’t usually do much healing outside of boss fights, so this ends up being like a regular(non special) dungeon.
  • Clarity – The “!” squares shown on the map are special rooms. There are more trap squares than there are healing/prayer squares. So hitting “!” squares more often than not is going to do more harm than good.
  • Disobedience – As long as you remember to reverse your directions, this ends being like a regular dungeon
  • Emptiness – No traps, healing, prayer, or other bonus rooms. Since there are more traps than there are healing/prayer rooms, taking all traps as well as healing and prayer rooms generally works in your favor. I like to also call this an “honest” dungeon.
  • High Stakes – I don’t care about the money from dungeons, only logs so I treat this the same as a regular dungeon.
  • Hoarding – Again, I don’t care about money so it’s same as regular dungeon.
  • Hotness – This dungeon gives much more ambiguous hints. If you are driving, be prepared to spend a little more GP than usual. However it is still possible to make it to the treasure room without spending any charges
  • Jumping – Can be either your biggest nightmare, or your best friend. Sometimes you can jump straight into the treasure room 10 steps in. Sometimes you can jump right over unavoidable bosses. However, it definitely makes navigating much less predictable. Be prepared to spend more GP to navigate. I dislike this type of dungeon.
  • Migration – It is especially important to avoid bosses in migration, as any one of them could be a 3 ability boss. On the other side of that though, the treasure room boss will not be a 3 ability boss and can be killed easier than compared to a normal dungeon.
  • Mystery – Usually treat it like a normal dungeon.
  • Pledge – I treat it same as a woodness, as you essentially get two logs at the end (after losing one). I think it’s worth spending the charges to get this one done.
  • Rejuvenation – One of my favorite dungeons. In contrast to toxicity, I don’t mind taking a less direct route or hitting a dead end as that gives time for the party to heal up.
  • Robbery – treat same as regular dungeon
  • Savings – post ark completion, a great dungeon for those working on 30M savings next. It’s still great when your ark isn’t completed yet as it will deplete all your money. One of the challenges is always having less than 10k gold to ensure that you get your GV rewards. This dungeon helps ensure that your gold stays low (while it also goes to good use towards your savings fund).
  • Solitude – No bosses but traps will be where they used to be. Bosses definitely do more damage than traps so this is a welcomed change. Do make sure that you keep healed up however. This dungeon generally goes by pretty fast so watch your guarantee log timer.
  • Surprise – Nearby bosses do not gives hints to their presence (examples: Vicksdayquil complains that they’re being watched, Something menacing is hissing nearby, etc.) so it is impossible to avoid bosses. However, they are easier to defeat so this does end up being somewhat of a double edged sword.
  • Toxicity – opposite of rejuvenation. Since you are losing health every turn, it is in your best interest to finish as soon as possible. While still doing my best to avoid bosses, I will be more likely to just go ahead and hit the boss rather than trying to find a detour that may not exist. Definitely the most challenging dungeon type. Be prepared to spend more GP than usual to heal up, or to also be ready to call it quits if it’s costing too many charges.
  • Uncertainty – With every arrow being double-minded, locating the treasure room will be more difficult. Be prepared to spend more GP navigating. Boss hints become even more important, as they will be key in helping tell you that you are getting close.
  • Wealth – treat same as regular dungeon.
  • Woodness – By far my favorite dungeon. I will be more willing to spend charges as it’s essentially two dungeons for the price of one. Even if finding a log is up to chance, I will still be more willing than usual to spend charges to make it to the treasure room.

Dungeon side quests:

  • Killing all bosses – generally not worth it. Even if it’s for an extra log, I don’t think it’s worth fighting that many bosses. It’s difficult to find all the bosses as well, so you’re probably better off ignoring this side quest.
  • Avoiding all bosses – great side quest. Even if you hit a few bosses, the presence of this side quest also means that every boss is avoidable.
  • Hitting the nook – a minor detour but the reward is usually worth hitting it. Sometimes mandatory to hit (key to treasury or if hints have been disabled).

III. Epic quests

Next I will discuss my strategies for completing epic quests as soon as possible. Epic quests are great, as the reward gives lots of logs. However, they take a long time to complete, which means your hero may go a long time without going to GV to collect free charges/logs. Naturally it is in your best interest to complete epic quests as soon as possible. Hence why I usually do not do dungeon runs if my guaranteed log is on cooldown. I think the GP is better spent on trying to complete the epic quest ASAP, rather than spending it for a ~38% chance on a log. (if your run is a guaranteed log though, of course it’s worth it to send.) Here are some strategies I employ in completing epic quests ASAP:

Pacifism aura is a fantastic way to boost your epic quest progress. It is quite a rare aura to obtain, however, I will discuss some strategies here in getting it/maximizing when you do get it. Activating Aura-scopes, flux incapacitors, etc. gives you a shot at getting the aura. If you manage to get the pacifism aura, you can actually prolong the aura duration by completing the Godville crossword located on the news page! How it normally works is that when you complete the godville crossword, you get a random aura. However, if your hero already has an aura, it will prolong the one that your hero has. thus you can add 30-60 mins to whatever aura you currently have. You can even add 3-5 hours to your aura, with a little bit of timing and a lot of luck. Doing this involves having a pacifism aura right when the news page changes for the day. The first few people to solve the crossword for the day get the longest aura durations. My favorite strategy is to solve the crossword 20 mins before the new one pops up. If my aura is pacifism, I will wait 20 more mins or so until the new crossword pops up. Then I will try to solve the crossword as quickly as possible to try and maximize the length of my aura. If I do not get pacifism, I will try again the next day (you can only solve the crossword once per day).

Audibility aura is another fantastic way to boost your quest progress. You can send attack VC to your hero to kill monsters faster. You can also send heal VC. However, the best way to complete your epic quest is to send quest completion commands. This includes VC’s such as:

hurry faster complete quest

or any general combination of those sorts of words. These will work without the Audibility aura obviously, but having that aura makes it much more likely to succeed. You can constantly give these VC’s off without spending any charges as long as you also give separate pray commands to keep your GP up. With an audibility aura, it is actually quite possible to keep gaining GP (with the right amount of persistence). An interesting observation I made while spending a lot of GP on quest VCs was that sending the VC during certain earthly news captions had a higher success than others. Below are some of the ones that I to have the most success:

Over the river and through the woods…
Through the months and the years…
Following the north star…

Again, sending quest completion VCs during these earthly news captions have yielded me the highest rate of success. I don’t know why, and it may not be real, but I’m not going to question it

Non ark building/Misc. stuff

if all bricks could be sold for this much, could make money by selling bricks!

04:11 While we were haggling the trader started hyperventilating and insisted on a payment of 4397 coins for my brown paper lunch bag. Threw in the golden brick for free.


The equivalent of going to the bank to deposit a quarter.

08:38: “Progress Bar” had a 90-minute wait to sit down! Forget that, I’ll just save my 37 coins.

09:59: Ok, Most Righteous One, that’s enough drinking for today. I’d better put aside 2 gold coins for the future and spend the rest on praying.




learn command: 450 exp. could give more, or could give less? could use some further testing

120943 xp for 20 bags, L84, quest complete

11:17 PM Great One, I just re-counted the pairs and I think the ark now has a thousand of them. We’re not going to cram another thousand in there, do we?

08:04 PM Wrote down the thousandth word into the holy book, took a deep breath and snapped my numb fingers. Hallelujah, Mighty One, the great work is done!

Vicksdayquil – 91st-level adventurer, member of the “Warped Quantum” guild, with the motto “ ☢ 1 ark nonpayer retired”, stands at the 112nd position in the pantheon of taming under the vigilant supervision of the god Vicksdayquil. The heroine has no distinctive features to date; however, she promises to get some before her next appearance.


Vicksdayquil – 97th-level adventurer, member of the “Asylum” guild, with the motto “இ 1 ark nonpayer retired”, stands at the 131st position in the pantheon of survival under the vigilant supervision of the god Vicksdayquil. She always wanted to finish one of those annoying slider puzzles, but never found the time.

Vicksdayquil – 106th-level adventurer, member of the “Asylum” guild, with the motto “இ 1 ark nonpayer retired”, stands at the 192nd position in the pantheon of taming under the vigilant supervision of the god Vicksdayquil. She is deeply gratified by her place in the pantheon and is not planning to give it up any time soon.

Vicksdayquil – 108th-level adventurer, member of the “Asylum” guild, with the motto “இ 1 ark nonpayer retired”, stands at the 36th position in the pantheon of savings under the vigilant supervision of the god Vicksdayquil. She thinks that a Slender Man slow roasted in its own juices is one of the finest delicacies that Dogville has to offer.

Vicksdayquil – 108th-level adventurer, member of the “Asylum” guild, with the motto “இ 1 ark nonpayer retired”, stands at the 34th position in the pantheon of savings under the vigilant supervision of the god Vicksdayquil. Rumor has it that a local Pacifist Mercenary has learned to show the heroine proper respect for some reason.

Vicksdayquil – 111th-level adventurer, member of the “Asylum” guild, with the motto “இ 1 ark nonpayer retired”, stands at the 107th position in the pantheon of survival under the vigilant supervision of the god Vicksdayquil. Rumor has it that a local Torrent Leech has learned to show the heroine proper respect for some reason.

Vicksdayquil — 125th-level adventurer, member of the “Asylum” guild, with the motto “இ 1 ark nonpayer retired”, stands at the 23rd position in the pantheon of might under the vigilant supervision of the god Vicksdayquil. She was known to distribute counterfeit Godville invites during her youth.

LC
PJ
RW
FD
H