Heroine

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Snoons 4

level 116

Woah

Age 6 years 3 months
Personality pure good
Guild Vegemite and Sunshine
(prophet)
Monsters Killed about 519 thousand
Death Count 133
Wins / Losses 8 / 6
Temple Completed at 10/09/2018
Ark Completed at 02/28/2020 (328.5%)
Pairs Gathered at 12/23/2021
Words in Book 57.9%
Savings 18M, 903k (63.0%)
Pet Crypt creeper Dinner 36th level
Boss Bagstabber with 52% of power

Equipment

Weapon Sword of a Thousand Truths +130
Shield big book of self defence +128
Head emergency contact lenses +130
Body trenchcoat of arms +130
Arms duel-purpose gloves +129
Legs boots of procrastination +129
Talisman amulet of false hope +129

Skills

  • mass effect level 118
  • epitaph writing level 113
  • brownian motion level 107
  • falcon punch level 104
  • swear-o-matic level 102
  • asynchronous swimming level 99
  • quantum leap level 93
  • tooth sampling level 86
  • bloody itch level 86
  • menacing glance level 71

Feats

  • ⓶ Turn in a side job in the last ten minutes
  • ⓶ Feed hungry tribbles with regular ones
  • ⓵ Take personality to the extreme
  • ⓵ Die to a monster and lose 15k gold

Pantheons

Gratitude4265
Might2524
Templehood27863
Mastery2342
Taming2125
Survival785
Savings2247
Creation170
Arkeology2318
Catch2297
Wordcraft2080
Unity308
Duelery270

Achievements

  • Honored Animalist
  • Honored Favorite
  • Builder, 1st rank
  • Freelancer, 1st rank
  • Saint, 1st rank
  • Savior, 1st rank
  • Shipwright, 1st rank
  • Hunter, 2nd rank
  • Martyr, 2nd rank
  • Moneybag, 2nd rank
  • Scribbler, 2nd rank
  • Careerist, 3rd rank
  • Champion, 3rd rank
  • Miner, 3rd rank
  • Renegade, 3rd rank
  • Scientist, 3rd rank

Hero's Chronicles

public class Dropbear : INightmareCreature
{
    public override Item Weakness => Items.GoldTinnie;
    public override bool HasFarTooManyTeeth => true;
    public override bool IsTerrifying => true;
    public Dropbear(string name) : base(name, damage: Int32.MaxValue) { }
    public override void HugHero(Hero hero) => MaulHero(hero);
    public override void MaulHero(Hero hero) => hero.KillHorribly(AttackMethod.DropOnHead);
}
public class GoldTinnie : Item
{
    private ItemProperties _itemProps = new ItemProperties
    {
        RestoreLifePercent = 100.0,
        UsableBy = typeof(Australian),
        EffectiveAgainst = new[] { typeof(Dropbear) },
        StatusEffects = StatusEffects.Drunk | StatusEffects.Confidence
    }
    public override ItemProperties Properties => _itemProps;
}