Heroine

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Wandering-Lucy

level 96

Please Stay Calm

Age 9 years 4 months
Personality neutral
Guild no guild
Monsters Killed about 297 thousand
Death Count 82
Wins / Losses 60 / 33
Temple Completed at 11/14/2015
Ark Completed at 08/21/2019 (210.1%)
Twos of Every Kind 618m, 618f (61.8%)
Savings 11M, 100k (37.0%)
Pet Atomic kitten Molybdenum 16th level

Equipment

Weapon The Schwartz +104
Shield platinum platter +105
Head cash cowl +107
Body scuba diving suit +107
Arms steel wool mittens +104
Legs leviathong +106
Talisman vital sign +105

Skills

  • poisoned kiss level 92
  • fanned fingers level 81
  • full throttle level 72
  • opacity control level 70
  • self-cloning level 70
  • lossy compression level 69
  • iron vortex level 68
  • radiokinesis level 68
  • dove of peace level 62
  • awkward silence level 50

Pantheons

Might6942
Templehood12850
Gladiatorship7235

Achievements

  • Honored Renegade
  • Animalist, 1st rank
  • Builder, 1st rank
  • Favorite, 1st rank
  • Hunter, 1st rank
  • Shipwright, 1st rank
  • Careerist, 2nd rank
  • Champion, 2nd rank
  • Fiend, 2nd rank
  • Freelancer, 2nd rank
  • Martyr, 2nd rank
  • Moneybag, 2nd rank
  • Raider, 2nd rank
  • Saint, 2nd rank
  • Savior, 2nd rank
  • Invincible, 3rd rank
  • Seadog, 3rd rank

Hero's Chronicles

10:06 PM You know, Almighty, it looks like people are passing your saying, “Happy Birthday my Faithful Minion!”, around as a prayer.

08:37 AM You know, Gentle One, it looks like people are passing your saying, “Don’t read other diaries, it’s fake news.”, around as a prayer.

10:16 PM My Goddess, I just became aware that your saying, “Put your left foot in, put your left foot… No! Your other left.”, is widely spreading around. Sounds like a great prayer to me.

03:16 AM Great One, you won’t believe this! I’ve just heard a choir singing a song with the words “Are you the one moving the Elf on the shelf?” in it. I guess you’re getting famous and godpowerful!

07:19 AM My Goddess, I just became aware that your saying, “I swear to Me, if you don’t stop singing that song I will feed you to a school of baby sharks!”, is widely spreading around. Sounds like a great prayer to me.

07:25 PM My Lady, you won’t believe this! I’ve just heard a choir singing a song with the words “Surely not everybody was kung-fu fighting” in it. I guess you’re getting famous and godpowerful!

07:06 AM Luminous One, you won’t believe this! I’ve just heard a choir singing a song with the words “what to you call two guys dressed like wildebeest? Fake Gnus” in it. I guess you’re getting famous and godpowerful!

Sailing Notes:

Sail Map

A god can watch over his hero from the comfort of his cloud by the means of the colorful map. It has lots of interesting and sometimes bit obscure things, but holding a finger over a map tile (or hovering the mouse over if you’re a PC-god) will help to make sense out of it.

Arks need supplies and the initial stock will get them going for the first 40 turns. More food can be found in the wild, but keep in mind that the ark can’t make more than 100 moves – the tugboats patrolling the area will be forcefully rescued the ark and the hero.

Navigation and Controls

The heroes are sailing by themselves using their basic navigation skills, but as usual, they won’t mind some help. Unlike dungeons, gods need not type voices – just a tap on a map tile next to the ark will send a navigation command (takes 5% godpower). Btw, godvoices do nothing other than appearing in the sail log.

Influences, however, work. Encourages can patch up the ark, while punishes can stun some fish (replenishing supplies) or enemy. Miracles are useful for navigation, but have no use in battles.

Unlike dungeons, where a group explores it as one party, in sail everyone’s for themselves, which could be harder for AFKs. The sea is tough, so if an ark goes down the true captain will go with it, inevitably killing him. While a hero has some intelligence to avoid reefs or danger on a barely floating ark, the chances to succeed will be MUCH higher with at least minimal divine intervention.

In the beginning, it might feel that sails require lots of godpower. Don’t be afraid. Practice makes it perfect – after a few sails you’ll learn how to navigate much more efficently. Godville statisticians assure that just 50% of godpower in the hands of a savvy sailor will make almost 100% chances of getting a booty.

Islands and Hints

The sea has islands ready to be explored, with reefs around them. Reefs are dangerous but sailable. Bigger islands are more likely to have something, but it takes longer to explore them. Island goodies could be ark repair materials, food, godpower restoring shrines, booty hints or the treasure itself. Sometimes it’s obvious what an island has, sometimes not (but the main treasure could be on any island regardless of its type).

There are 3 types of booty hints:

Direction – points which way the booty is (just like in dungeons).
Distance – tells how far the booty is.
Points of Interest – opens few tiles on the map. one of them definitely has a booty (so if you got a hint and don’t see it, check the map for new POIs).
Keep in mind that hints never point at the already taken booty.

Sea Battles

The sea has its own inhabitants – beasties. They can wait quietly or swim around searching for prey. The farther from the port the stronger these creatures are (and more likely they have something on them – food, a hint, etc). A beastie can be attacked by one or multiple arks by navigating into her tile.

Btw, navigation into a tile occupied by other ark will start a pirate fight. The winner will get a chance to plunder, while the loser will surely go to feed fish – unless he manages to escape beforehand, by navigating his ark away from the enemy. Here is where these extra wood logs will come in handy – the arks with few layers of sheeting have more HP to spare.

An important note: all moves within a turn are in random order, which leads to quite interesting behavior. For example, if two arks are next to each other, one can engage the other in a fight or keep chasing it (depending on who will happen to move first within this turn). Also, unlike boss-fights on land, divine influences in the sea have no priority: a beastie with a lucky roll of initiative can sink the ark, not giving a god a chance to influence within same turn. Yes, the sea is insidious.

Booty

Seas are full of booty. And what booty is the most valuable for the arked heroes? A creature worth of being saved in the ark (♂♀). Some are on islands (manimals like to hangout there), some are among beasties (fenimals). They always have something to pay for their ride.

Another booty is more piraty one – a solid pile of doubloons or a very expensive activatable outlandish thing (💰), which can be sold as it is (traders love them) or can be opened to check what’s inside.

Each sail has approximately 5 booty spots. Keep in mind that just finding it is not enough – the hero needs to get to the port (or map edge) to keep loot.

There are also various trunks and crates (📦). They aren’t very valuable and hints never point to them, but they are lot easier to come by casually during the sail – without even looking for them.

And of course there is new achievement for the lucky ones who return with a booty.

Sail End

There are few ways to end a sail:

Bad one – by sinking the ark. All loot will be lost and the hero will be fined for rescue.
Not so bad one – by using up all supplies or not returning after 100 turns. The ark and the hero will be towed to the port, but tugboats will take the booty (if any).
Good one – by exiting the sail via the port or edge of the map. This is the only way to keep the loot.
The next sail will be available after 8 hours. But it will be only 6 hours if the ark exited via port (not via map edge).

Summary

The seas are full of choices and randomness. Like in dungeons, the gods could employ different strategies depending on situation. One can explore, pirate, influence or just leave it all to the hero.

That was quite a long read, matey. Are you ready for some yo-ho-ho and booty?

Kingdada 5 ▼ lvl 139, ‘Usual Suspects’
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12/03/15 05:27
11 or more No treasure nearby ✵

10-11 Treasure in a radius of 11 cells ❄

8-9 Treasure in a radius of 9 cells ☁

6-7 Treasure in a radius of 7 cells ♨

4-5 Treasure in a radius of 5 cells ☀

1-3 Treasure in a radius of 3 cells ✺