GodvilleRandom NewsIt’s a news day again, hooray!
The term of the first-elected "guild leaders":http://wiki.godvillegame.com/Guild_Leader is nearing to an end, which means now is a good moment to lean back with a cup of something, retrospect and make minor adjustments. According to the Godville Stats Department more than 75% of guilds have elected a leader, which shows that election system works - mostly. To make things a bit better, the minimum election threshold will be lowered to 30% and the governing period will be increased to 4 months. A quick note here - both the guild totem and custom rank won’t disappear once unlocked, even if the guild fails to elect a new leader. However, a new leader will be able to change them.
The next news come from the Godville Times reporters permanently stationed "underground":http://wiki.godvillegame.com/Dungeons:
* A recently discovered dungeon of Pledge is known to nudge our boasting heroes to bet a log of wood at the entrance for finding the treasury. Thus, those who won’t find it or get knocked out in the process will lose a log of wood. Tale tallers are already anticipating a whole new wave of the AFK debate.
* Another message reports of a dungeon of Savings, which has a nice perk in its treasury - a gold coins deposit box. This enables the heroes to safely and against their will transfer all their hard-earned gold coins into Savings.
A new "breed of boss":http://wiki.godvillegame.com/Boss-monsters was noticed in the wild. Unlike the Deafening bosses, which outvoice divine commands with their roar, the new Overhearing species are quite intelligent to actually understand god voices and even react on them, occasionally.
A new "artifact":http://wiki.godvillegame.com/Activatable_Artifacts was spotted in the Godville's markets. It's said to make kind heroes kinder and evil heroes more evil much more quickly than the normal influences do, which should come in handy for reaching an extreme alignment. Though it’s very rare and uncraftable to heroes, it's known to be of a good value among traders.
Meanwhile the newly-discovery "aura":http://wiki.godvillegame.com/Aura of Curiosity is reported to temporarily boost the heroes’ IQ level, enabling them to activate artifacts all by themselves, without using the godpower (except of the arena ones, those are still too complex for heroic brains). This could be very handy or very ill-timed, but it will sure be fun. Hail ZPG!2015-04-07T13:41:13ZKingdada<p>Thank you!!! the dungeon type will be helpful for my savings!!!</p>
<p>Great update!!!</p>Tue, 07 Apr 2015 13:42:46 +0100Vaune<p>Thanks developers!</p>Tue, 07 Apr 2015 13:45:09 +0100Randgris<p>Nice !! Keep up the good work !</p>Tue, 07 Apr 2015 13:48:29 +0100Lisbon<p>New stuff! The game’s still growing, I’m glad. :)</p>Tue, 07 Apr 2015 13:48:58 +0100Para Bolus<p>Have been playing with these in OGV – nice to see them here. Overhearing is <strong>evil</strong>! Waiting to see the cmplaints when the first Leeching + Overhearing + Faithless treasure boss appears.</p>Tue, 07 Apr 2015 13:50:08 +0100Brinjal<p>The guild leader changes sound good! And that artifact sounds great to me, as does the new boss variety. I can’t wait to see what happens if you tell it to pray! The aura sounds fun, but the savings dungeon might ruin pet revival attempts. Although the timer is long enough for multiple tries, so no big deal. Overall a good sounding update! Thanks, devs!</p>Tue, 07 Apr 2015 13:50:52 +0100TommyGriffin<p>Great</p>Tue, 07 Apr 2015 13:52:03 +0100The Almighty Frans<p>I wish that opposite to pledge we also had a dungeon of guarantee which will guaranteed give a log upon reaching the treasure (even if you already had two logs in the last 24 hours)</p>Tue, 07 Apr 2015 13:57:15 +0100Brinjal<p><strong>The Almighty Frans</strong> To the “awesome ideas” ideabox section!</p>Tue, 07 Apr 2015 13:58:26 +0100The m1ghty<p>Awesome update. I updated the GodWiki article about boss-monsters.</p>Tue, 07 Apr 2015 14:02:03 +0100Belteshazzar<p>It’s not mentioned in the news, but I appreciate the entry highlighting in the ER room for one’s own submissions.</p>Tue, 07 Apr 2015 14:05:30 +0100Kyrin<p><strong>The Almighty Frans</strong> actually to add to that, I think we have another dungeon that has the effects of pledge PLUS redistributing the extra logs of knocked out heroes to those that leave alive. It is after all bet that all ther heroes make. Redistribution should of course be random as per TGR regulations. :D</p>Tue, 07 Apr 2015 14:34:26 +0100Kyrin<p>*should have another dungeon.</p>
<p>PS we should add an “edit comment” feature here hahah</p>Tue, 07 Apr 2015 14:35:40 +0100God of Storms<p>Wow upgrade!!!! Finally I won’t have to worry about afk’s in dungeons I might have to be careful with VC but everything looks great THANK YOU!!!!!</p>Tue, 07 Apr 2015 14:41:52 +0100Miracelle<p>Woo curiosity aura, taking zpg to the next level. //
Well I’m dreading the pledge dungeon really, since my luck tends to land me with 4 afk.</p>Tue, 07 Apr 2015 14:43:17 +0100Menace Denis<p>For those who think pledge dungeon will deter afk from entering will be surprised. AFK don’t really care whether they are going to get a log or lose a log. They don’t take this game seriously enough for them to matter that’s why they AFK. They will still keep sending regardless. The real loser here are actives who are stuck with AFK in a dungeon.</p>Tue, 07 Apr 2015 14:51:58 +0100PutInNameHere<p>The new dungeon types sound great! So do the other changes – I’m really looking forward to testing them out!</p>
<blockquote>
<p>Taletallers are already anticipating a whole new wave of the AFK debate.</p>
</blockquote>
<p>A virtual hug!</p>Tue, 07 Apr 2015 14:56:07 +0100Whet Dreams<p>Having had two Pledge dungeons – both with all AFK partners and fatally tough 3X bosses – I really appreciate that “improvement”. Sigh. Yet more pressure on us to make group Sends with known non-AFKs.</p>
<p>Otherwise, nice to see additions. [Be nice to see an “addition” that replaces “porthole” with “portal”. That’s an idiotic word-error that keeps popping up: you can walk thru a portal but not a porthole! :) ]</p>Tue, 07 Apr 2015 14:56:31 +0100Bellatrixie The Strange<p>Awesome changes, though I’m glad I only had a 3-month term as leader. Coming up with daily topics is HARD after the first month!</p>Tue, 07 Apr 2015 15:45:06 +0100All Mighty Joyce<p>I like the changes except for the log bet.</p>Tue, 07 Apr 2015 15:56:15 +0100Lord of Swine<p>Agree with Kirin. On the pledge dungeon, redistribution of logs among those who make it alive would be great!. #AFK_killing might be a side effect, but it is NOT a new side effect, its happening right now..;)</p>Tue, 07 Apr 2015 16:39:46 +0100FantomasLives<p>Pledge dungeon increases the number of heroes in GV. Me and my alt are looking fwd the distribution of logs!!. Specially, among active heroes after the end of the run. :)</p>Tue, 07 Apr 2015 16:45:07 +0100Azzageddi<p>I really like the changes! No opinion on the dungeon ones yet, but the artifacts sound interesting, and the election changes are a good step. I’m glad my successor (who we already chose through a pre-election election that finished yesterday) will have four months before we have to go through it again.</p>Tue, 07 Apr 2015 21:29:16 +0100Coffeion<p>I can’t even get to the Savings dungeon…</p>Tue, 07 Apr 2015 21:29:50 +0100Kaimi<p>The end of my term as leader (unless I get reelected) is in 3 hours. How sad. I like the improvements though. New dungeons are always interesting as well as new monsters. I wonder what would happen if you lose a log in that dungeon after you have 100.0% and then it becomes 99.9%, would you lose your ark?</p>Tue, 07 Apr 2015 21:47:12 +0100Kralthor<p>With this new breed of boss, a suicide command should be offered for boss fights. The god in question would be betting that the boss would listen while the hero would not (which is quite a long shot…) but imagine how cool it would be when it worked!</p>Tue, 07 Apr 2015 22:46:43 +0100TD23ASUS<p>Now all I need is an infinte juice box so I can sit back and enjoy the show.</p>Tue, 07 Apr 2015 22:54:30 +0100Don the Great<p>On the election committee comment in the guild counsel about open elections, the correct word is “REGISTRATION”. Not “registeration” as it currently is spelled.</p>Wed, 08 Apr 2015 01:22:57 +0100Don the Great<p>< election committee> “The Leader’s term has ended. Registeration for new elections is open the guild’s page.” Actually that whole thing is wrong. Didn’t the election proofread that before sending it?</p>Wed, 08 Apr 2015 01:33:28 +0100Don the Great<p>< election committee> “The Leader’s term has ended. Registeration for new elections is open the guild’s page.” Actually that whole thing is wrong. Didn’t the election committee proofread that before sending it?</p>Wed, 08 Apr 2015 01:34:03 +0100Don the Great<p>As i forgot a word in my post hence it posting twice i see how easy it is to overlook. i like the changes going forward. this was just a minor hiccup</p>Wed, 08 Apr 2015 02:37:11 +0100Augnoramous<p>Woot! Sounds good to me.</p>Wed, 08 Apr 2015 06:41:58 +0100The Almighty Frans<p>Wrt redistribution of logs in pledge. This could lead to hero fights in dungeon.
E.g. consider a party with one weaker player who just templed. Even if he is active a stronger player could punish (or maybe trap-drive) the weaker player to death to get an extra log. While it adds a dimension I can imagine weaker active players would not like that)</p>Wed, 08 Apr 2015 07:20:48 +0100CaptainSims<p>Maybe I’m a candidate for leader in my guild. NOPE</p>Thu, 09 Apr 2015 17:42:14 +0100Tifo<p>come at “hypnotis” guild pls pls</p>Thu, 09 Apr 2015 19:16:16 +0100El Esposo<p>Dont waste my time, do you forget that im God?</p>Fri, 10 Apr 2015 18:13:01 +0100Zenethilin<p>11:36 AM Just saw a warrior, a white mage, a black mage and a thief walking down the road together. Typical…</p>Fri, 10 Apr 2015 18:58:22 +0100Pavementman<p>Pet knocked-out, dungeon of saving two times in row.
And since I rarely find a time to actually try “driving” the dungeons, I “lost” my pet…48-levels and +19-months down the “drain”…</p>Sun, 12 Apr 2015 05:56:57 +0100Brinjal<p><strong>Pavementman</strong> That sucks. Sorry to hear that. I was afraid of that happening with the savings dungeon.</p>Tue, 14 Apr 2015 11:27:47 +0100Whet Dreams<p>I’ve now lost 4 “Pledge” dungeons due to all AFK companions. Unsurprisingly, “Pledge” strikes me as a negative “improvement” — an opinion others have expressed.</p>
<p>“Pledge” is fine for group-descent teams — folks who arrange Sends with active friends — but it’s a recurring miserable experience for those of us that play solo: is that the direction this game should go?</p>
<p>One modification would considerably reduce the aggravation: qualify it so “the last hero standing doesn’t lose their wood”. That would sufficiently punish AFKs while sparing an active player. With that added, I wouldn’t even mind a two-wood “Pledge”!</p>Thu, 16 Apr 2015 14:45:42 +0100Dixtrus<p>Ohhhh. </p>Sun, 30 Aug 2015 11:30:06 +0100