Heroine

Gravatar

Purpie

level 103

never-ending

Age 12 years 7 months
Personality neutral
Guild no guild
Monsters Killed about 334 thousand
Death Count 164
Wins / Losses 139 / 67
Temple Completed at 07/31/2012
Ark Completed at 01/10/2015 (189.9%)
Twos of Every Kind 138m, 195f (13.8%)
Savings 14M, 4k (46.7%)
Pet Gummy wyrm Pig

Equipment

Weapon Sword of a Thousand Truths +115
Shield magnetic field +113
Head seven veils +115
Body theme parka +114
Arms touchy feelers +114
Legs bonus footage +114
Talisman bottled up emotions +116

Skills

  • navel clamp level 103
  • electro-broom level 93
  • glance of Kaa level 92
  • slap of the whale level 90
  • heel grip level 79
  • somersault squatting level 78
  • exhaust of the dragon level 74
  • spontaneous combustion level 69
  • menacing glance level 68
  • winged swing level 50

Pantheons

Might5263
Templehood1588
Gladiatorship2021

Achievements

  • Honored Favorite
  • Honored Hunter
  • Animalist, 1st rank
  • Builder, 1st rank
  • Martyr, 1st rank
  • Raider, 1st rank
  • Shipwright, 1st rank
  • Champion, 2nd rank
  • Fiend, 2nd rank
  • Saint, 2nd rank
  • Careerist, 3rd rank
  • Invincible, 3rd rank
  • Renegade, 3rd rank
  • Savior, 3rd rank

Hero's Chronicles

Ability Description Strategy To Use When Fighting

Auriferous Will touch heros’ blood, rocks, stones, and artifacts and turn them into gold. Do not punish. Do not use attack voice commands. This will prolong the fight and maximize gold obtained.

Deafening Shouts down god orders making voice commands useless. Do not give voice commands.

Enlightened Reflects part of the damage from a punish back on the hero. Refills godpower to 100% at the end of the fight. Do not punish.

Explosive Monster explodes when defeated, damaging all heroes. Do not end the battle with very low health!

Faithless Is immune to all punish damage, however punishes can still backfire and damage the hero. Encourage backfires will not heal the monster. Miracles are still effective. Do not punish.

Hulking This ability gives the boss-monster more health. -

Leeching The boss-monster will heal when a god uses an encourage. Do not encourage.

Nimble Allows a boss-monster to strike twice per turn. -

Pickpocketing May skip an attack to steal an item from a hero or seemingly out of nowhere. Stolen items can be used to heal by the boss-monster, or may be won back by the hero, but it’s not guaranteed. Kill the boss-monster as quickly as possible.

Skilled Creates items from scratch or by hurting the hero. Can convert items into different items, usually with damage to the hero. -

Sneaky When health is low the monster will first “begin looking for an escape route,” then several steps later, will flee the fight, leaving all heroes with no money or loot. Kill quickly after the warning message to avoid being left with nothing.

Summoning May summon a weaker version of itself to help take on the horde of opposing heroes, called a Mini-name of boss-monster. The ally will not have the same abilities as the monster, so a faithless monster’s ally can be damaged by punishes. However, which boss-monster an action affects appears to be random. The Mini-boss-monster is usually summoned when the boss-monster is between two thirds and half down in health. Do not punish when a mini boss is low on health.

Squandering Consumes gold and items over the course of the battle. Kill the boss-monster as quickly as possible. Sweeping The boss-monster can attack multiple heroes at once. -