Heroine

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Armina Kagha

level 87

✓ Shun the nonbelievers!

Age 8 years 9 months
Personality neutral
Guild no guild
Monsters Killed about 257 thousand
Death Count 97
Wins / Losses 7 / 8
Temple Completed at 01/18/2017
Ark Completed at 07/12/2019 (155.1%)
Twos of Every Kind 410m, 423f (41.0%)
Savings 7M, 738k (25.8%)
Pet Ticking crocodile Tock 13th level

Equipment

Weapon axe of valor +97
Shield guild crest +96
Head solar ice cap +98
Body shining armor of darkness +98
Arms manacles of freedom +97
Legs animated shorts +96
Talisman bonsai tree of knowledge +99

Skills

  • eye scream level 72
  • self-cloning level 66
  • instant hairloss level 62
  • fake smile level 62
  • tin throat level 58
  • powerful sneeze level 58
  • dove of peace level 58
  • peek-a-boo level 56
  • thumb blowing level 52
  • brainstorm level 51

Pantheons

Gratitude33
Might9523
Templehood22098
Storytelling302

Achievements

  • Honored Renegade
  • Animalist, 1st rank
  • Builder, 1st rank
  • Favorite, 1st rank
  • Shipwright, 1st rank
  • Freelancer, 2nd rank
  • Hunter, 2nd rank
  • Martyr, 2nd rank
  • Saint, 2nd rank
  • Savior, 2nd rank
  • Careerist, 3rd rank
  • Champion, 3rd rank
  • Moneybag, 3rd rank
  • Raider, 3rd rank

Hero's Chronicles

Useful Things (Updated Accordingly)

Kathalysa…

  • CAN currently invite friends! (61 invites remaining)
  • IS NOT currently participating in any forum roleplays
  • DOES NOT own any active forum threads
  • CURRENTLY ACTIVE, but known to go on month-/year-long hiatuses


Achievements, both Divine and Mundane

  • Collected last brick for temple January 18, 2017. “01:21 AM Watched on in awe as one by one, gold coins flew out of my pouch, turned liquid mid-air and coalesced into a golden brick. Maybe you should consider becoming a magician, my Lady.”
  • Completed temple construction
    “01:54 AM My face must be glowing like this golden temple I just now finished for you, Exalted One. I have to say, it does look great!”
  • Collected final log for the ark
    July 12, 2019. “02:47 PM A log! A thousandth log! I’m even ready for a flood now. Not that I’m asking for it, my Lady.”


A little about Me

Hello! If you’re reading this hoping to find something nifty out about yours truly, here are some silly details you might find enlightening/amusing.

  1. I am a momma of two kids under 7. Our home is currently chaos.
  2. I live in the USA, in the gorgeous Appalachian Mountains.
  3. My hobbies include creative/fiction writing (poetry and prose), drawing, and videogames. I will play Fallout 4 in survival mode until the actual apocalypse.
  4. Chocolate is life.


Me, myself, and Godville

I play Godville on the run, mobile version. As such, I don’t spend a huge amount of time trying to influence poor Armina Kagha, who is mostly left to her own devices. I will resurrect her if I notice that she has died, and when I check on her throughout the day I’ll usually top off her health. Rarely, I’ll drop her into a dungeon for logs or send her a friendly godvoice, but it’s not like she appreciates either of those efforts, so I don’t bother most of the time.

However, the place where I DO spend a considerable amount of gametime is in the Ideabox and the Enhancement Room. I’m devoting a huge part of my Chronicles to my Approved Ideas, some that I’m rather proud of, and some of which I cringe while reading. A list of these submissions follows (not including any IQ point conversions or ER corrections), complete with timestamps and added notes. They are listed from the most recently approved ideas to the oldest (and hopefully, you won’t read far enough down the list to see my first ones!).


Approved Submissions (134 as of August 4th, 2021)

  • 12/04/19 


    some rhinoplastic
    /Artifact/
  • 11/17/19 


    Thwarthog 

    /Monster/
  • 11/16/19 


    take a hike, and enjoy the scenery
    
/Quest/
  • 11/13/19 


    With a menacing snarl, the resident %boss% comes out to forcibly remove the party from his lawn.
    
/Dungeon/
  • 11/13/19 


    An ending for a quest to “protest against air pollution using smoke-signals” – “Judging by the heavy coughing of the nearby populace, I’m guessing I’ve made my point here.”
    
/Idea/
  • 11/08/19
    witch doctorate’s degree
    
/Artifact/
    


  • 11/08/19 


    Deep shadows hide this room’s true nature from the adventurers.
    
/Dungeon/
  • 11/08/19
    Strange glyphs glow on every surface.
    /Dungeon/
    


  • 11/04/19
    Wishing {|s}he’d chosen truth instead of dare…
    
/News/
    


  • 11/01/19 


    Distrusting h{is|er} instincts…
    
/News/
  • 10/13/19
    Water drips from the floor, collecting in small natural pools on the ceiling. 

    /Dungeon/ empty room
    


  • 08/21/19 


    This room is oddly silent, as though someone neglected to add background music.
    /Dungeon/
  • 08/21/19 


    This room’s acoustics amplify the sounds of footfalls and inappropriate comments. 

    /Dungeon/
  • 08/21/19 


    A restless manimal jumps aboard, eager to leave its tiny island behind. 

    /Sail/
  • 08/09/19 


    The island’s natives hurriedly bestow a manimal upon %attacker%, murmuring something about a curse. 

    /Sail/
  • 08/02/19 


    A feisty fenimal hisses at the %beastie% before leaving its care and hopping aboard the ark.
    
/Sail/
  • 08/02/19 


    Fresh flowers wreathe the openings leading %dir%.
    
/Dungeon/
  • 08/02/19
    The doors leading %dir% have been painted in a bright hue for better visibility.
    
/Dungeon/
    


  • 08/02/19 


    Illegible signs point out the thankfully obvious exits %dir%.
    
/Dungeon/
  • 08/02/19 


    A dazzling display of neon signage points out attractions to the %dir%.
    
/Dungeon/
  • 08/02/19 


    Something sniffles sadly in the corner but refuses to show itself.
    
/Dungeon/
  • 08/02/19 


    The traps in this room are so complex that the party can’t figure out how to trigger them. 

    /Dungeon/
  • 08/02/19
    Swarms of mosquitos plague the heroes, sucking up precious health points. 

    /Dungeon/
    


  • 07/28/19
    Rainbow spiders weave colorful webs in the corners of this room. 

    /Dungeon/
    


  • 07/28/19
    Colorful beaded strings dangle from the ceiling.
    
/Dungeon/
    


  • 07/27/19
    A curious twinkling of tiny bells lures the party %dir%.
    
/Dungeon/
    


  • 07/14/19
    Gravity doesn’t seem to be making much sense here. 

    /Dungeon/
    


  • 07/14/19
    The traps here have gone on strike until they receive more dutiful upkeep. 

    /Dungeon/
    


  • 07/14/19
    A group of inchworms busily measures this room with their bodies.
    
/Dungeon/
    


  • 07/14/19 


    This room is filled with very honest mirrors, who taunt and scoff at the passing adventurers. 

    /Dungeon/
  • 07/13/19 


    After finally locating the light switch in this room, the heroes regret turning it on. 
/Dungeon/
  • 07/13/19
    The %boss% doesn’t really want to fight the heroes. It just wants them to drop dead, one way or another.
    
/Dungeon/
    


  • 07/13/19 


    The %boss% uncoils from its yoga pose, and offers to fold the heroes into equally twisted positions.
    
/Dungeon/
  • 07/13/19
    %attacker% trips, and loses their %artifact_base% down a small crack in the floor. 

    /Dungeon/
    


  • 07/13/19
    Not sure how every bridge is owned by a toll-grubbing %monster%, but this one isn’t getting any of my beer money! 

    /Diary/ strong monster meet
    


  • 07/12/19
    The party accidentally goes %dir%, while intending to go another way entirely. 

    /Dungeon/
    


  • 07/12/19
    This chamber once served as a vast cathedral, and silent priests still mill about its pews. 

    /Dungeon/
    


  • 07/12/19 


    Miniatures of all the King’s horses and all the King’s men are displayed in this room. 

    /Dungeon/
  • 07/12/19
    The %boss% here is on vacation, and promises this thrashing will be for pleasure, not business. 

    /Dungeon/
    


  • 07/10/19 


    Flickering torches occasionally reveal faces peering down from the high ceiling. 

    /Dungeon/
  • 07/10/19 


    Small pieces of the ancient ceiling crumble to the floor. 

    /Dungeon/
  • 07/09/19 


    Etched on the walls are the last recorded musings of many lost heroes. 

    /Dungeon/
  • 07/09/19 


    The doorways leading %dir% are adorned with gothic knockers. 

    /Dungeon/
  • 07/09/19 


    Wooden ceiling beams creak under the weight of the world above. 

    /Dungeon/
  • 07/09/19 


    Shrieks of a small animal interrupt the silence, followed by a hollow crunching. 

    /Dungeon/
  • 07/09/19 


    Boiling water hisses through cracks in the stone floor. 

    /Dungeon/
  • 07/09/19 


    A demonic presence lurks nearby, its aura palpable even through the walls. 

    /Dungeon/ boss hint
  • 07/08/19
    Dodging the %monster%’s punchlines… 

    /News/
    


  • 07/08/19 


    This %monster%’s punchlines involve a lot more knuckles than mine do.
    
/Diary/
  • 07/08/19
    A boardgame has been hastily abandoned in this room. %attacker% winks and moves one of the pawns.
    
/Dungeon/
    


  • 03/10/19
    Skeletons line the best route through this room, reminding the heroes to stay on the path.
    
/Dungeon/
  • 10/15/18 11:58PM
    Hundreds of doors line the walls, but the prettiest ones lead %dir%.
    /Dungeon/

  • 10/04/18 08:03PM
    Despite the party’s protests, a dutiful butler rings a bell to summon his master, the %boss%.
    /Dungeon/

  • 09/22/18 10:40PM
    Long passageways snake into darkness to the %dir%.
    /Dungeon/

  • 09/22/18 10:40PM
    A small portal here leads to a better parallel universe, but is currently out of order.
    /Dungeon/

  • 09/12/18 11:17PM
    Your hero{|ine} was last seen a few inches from your face…
    /News/

  • 09/12/18 11:15PM
    Trying to squint through the smog of war…
    /News/

  • 09/12/18 11:15PM
    Through bogs and over logs…
    /News/

  • 09/12/18 08:14PM
    This chamber is so huge that it has its own climate system. It seems that acid rain is the norm here.
    /Dungeon/ trap

  • 09/05/18 08:34PM
    The dungeon master hadn’t expected the heroes to come this way and has run out of ideas.
    /Dungeon/

  • 05/08/18 10:45PM
    Someone has recently cleaned this still-wet floor, and the heroes slip %dir%.
    /Dungeon/

  • 05/08/18 12:27AM
    Well-worn grooves in the floor reveal secret bookcase doorways to the %dir%.
    /Dungeon/

  • 05/07/18 11:47PM
    Through alleys and valleys…
    /News/

  • 04/29/18 10:37PM
    This room is very roomy, but is otherwise pretty boring.
    /Dungeon/

  • 04/28/18 01:30PM
    It’s a surprise birthday party for the %boss%! Well, a surprise for the heroes, anyway.
    /Dungeon/

  • 04/20/18 10:23AM
    This room depicts every step of a hero’s evolution in a detailed wall mural, from unlucky birth to an untimely and violent death.
    /Dungeon/

  • 04/19/18 01:53PM
    Giant, sturdy lily pads are the only pathway across this peaceful underground pond.
    /Dungeon/

  • 04/17/18 08:01PM
    How deep is your love? Seriously, %rg%, they’ve buried me pretty well here.
    /Diary/ while very dead

  • 04/17/18 06:23PM
    A cavity in the wall indicates that this chamber doesn’t have the best dental hygiene.
    /Dungeon/ empty room

  • 04/16/18 03:52PM
    A cardboard replica of a disco ball hangs from the ceiling, reminding the heroes how much fun they could be having elsewhere.
    /Dungeon/

  • 12/22/16 09:14AM
    A box of treasure is hidden in this room. It remains hidden for the duration of the party’s stay.
    /Dungeon/ empty room

  • 12/22/16 09:06AM
    The spikes in this room have all been stepped on before, and are about to be stepped upon again.
    /Dungeon/ trap room

  • 12/19/16 10:40AM
    A giant egg in the middle of this room cracks open, as the heroes watch in horror. Their fear turns to delight when a small shower of gold falls out.
    /Dungeon/ bonus room

  • 12/11/16 09:52PM
    A small child suddenly appears, takes a hero by the hand, and leads the party %dir% before vanishing.
    /Dungeon/ move to

  • 12/11/16 09:50PM
    Forbidden songs in long-forgotten languages beckon the heroes %dir%.
    /Dungeon/ move to

  • 12/05/16 03:40PM
    Single Mummy
    /Monster/

  • 01/01/16 04:21PM
    An ending for a quest to “use a black light to find white noise” – “Finally found a black light. When I turned it on, I found all manner of white things, and the noise was the least disturbing.”
    /Idea/

  • 12/31/15 08:18AM
    An ending for a quest to “bathe a hipster in the main stream” – “I was hoping the hipster would dive right in and make a splash, but the main stream tried to mockingly spit them out again several times.”
    /Idea/

  • 11/09/15 10:54PM
    A huge tortoise is resting here, its moss-covered shell peppered with small toadstools. It winks knowingly at the heroes as they walk by.
    /Dungeon/ empty room

  • 10/22/15 11:17PM
    Balls of slime wriggle gelatinously in this room, but are too slow to properly threaten the heroes.
    /Dungeon/ empty room

  • 10/20/15 12:33PM
    Assuming the worst…
    /News/

  • 10/17/15 12:00AM
    A frozen mammoth can be seen far beneath through the icy floor.
    /Dungeon/ empty room

  • 10/14/15 02:09AM
    This chamber is full of pots — chamber pots, to be exact. The heroes pinch their noses as they scurry through.
    /Dungeon/ empty room

  • 10/11/15 01:20AM
    Three blind mice are running around in circles here, unable to find the holes from whence they came.
    /Dungeon/ empty room

  • 10/11/15 01:18AM
    This room would be well illuminated, if it weren’t for the strange lamps emitting darkness along the walls.
    /Dungeon/ empty room

  • 10/04/15 02:26AM
    Codswalloper
    /Monster/ from codswallop: nonsense, and wallop: to hit hard

  • 09/29/15 11:37PM
    Sitting at a desk in the middle of this room is the %boss%, busy over a poem he is working on. Upon the party’s arrival, he takes off his glasses, sets down his quill and politely accepts the silent invitation to a duel.
    /Dungeon/ boss encounter, such manners!

  • 09/29/15 11:30PM
    A giant sneeze, followed by a melodramatic wheeze, reveals the hidden %boss% that makes its lair here. Apparently, it is allergic to heroes, and wants to remove them from its environment.
    /Dungeon/ boss encounter, not every boss has a bad reason to kill heroes!

  • 09/24/15 03:06PM
    %pet_name% flew into a blind rage and attacked another %pet_type% on the side of the road, costing me %gold% in vet bills for both animals. I don’t understand why he can’t ever do this to a monster.
    /Diary/ loss of gold

  • 09/21/15 06:27PM
    I saw %a_random_monster% sleepwalking on the side of the road. It might have been a little immoral, but I couldn’t pass up the opportunity to get some easy loot.
    /Diary/ monster encounter

  • 09/20/15 11:51AM
    A large suggestion box has been left here. Paper overflows from the top, making the heroes wonder if it’s ever been opened.
    /Dungeon/ Don’t you hate the feeling that your suggestions won’t ever be looked at?

  • 09/20/15 11:33AM
    There’s no time like the present, %rg%, so I am presently removing myself from this %monster%’s presence.
    /Diary/ fleeing

  • 09/17/15 03:35AM
    I’ve been told not to jump on the bandwagon, but my feet hurt so bad from walking that I don’t think I could pass up a ride.
    /Diary/

  • 09/15/15 07:25PM
    I heard something snoring under my bed last night. Thinking it was a monster, I threw my shoe at it…now %pet_name% has a black eye and won’t speak to me.
    /Diary/

  • 09/09/15 12:37AM
    The walls of this room are plastered with motivational posters, and the heroes feel a bit better from having found this place.
    /Dungeon/ bonus room, party heals

  • 09/07/15 12:07AM
    This room reminds the heroes of a cathedral, complete with stained glass windows and warm rays of sunshine filtering down to a fixed point: a single massive treasure chest.
    /Dungeon/ treasure room

  • 09/02/15 02:06PM
    Text below feedback submission box has a typo…instead of “in more info”, it should read “for more info.”
    /Other/

  • 08/30/15 04:19PM
    As the heroes argue about where to go next, a huge gust of wind suddenly shoves them through the door to the %dir%.
    /Dungeon/ heroes move to

  • 08/30/15 04:16PM
    Everyone in the party feels compelled to go %dir%.
    /Dungeon/ heroes move to

  • 08/30/15 04:09PM
    Swirling mists beckon the heroes %dir%.
    /Dungeon/ heroes move to

  • 08/30/15 04:08PM
    The only door that seems worth going through is to the %dir%.
    /Dungeon/ available directions, simple but rather in tune with the game

  • 08/26/15 06:56PM
    This room appears to be a daycare for %monster%s, but luckily it is nap time. The heroes lose a turn walking carefully around the sleeping lumps curled up on the floor.
    /Dungeon/ trap room

  • 08/26/15 06:27PM
    Saw a lumberjack cutting down a large tree. Right before it fell, I hear him exclaim, %god_voice%! I knew being out in the wilderness for too long could make you go crazy.
    /Diary/

  • 08/26/15 06:24PM
    %petname% has been reciting the digits of pi for the past hour and a half. I know I should be proud of him, but really it’s just making me hungry for pastry.
    /Diary/

  • 08/25/15 01:28PM
    An ending for a quest to “gyre and gimble in the wabe” – “Turns out I just had to find a slithy tove. It showed me just what to do.”
    /Idea/ In the poem that gyre and gimble in the wabe comes from, it is the slithy toves that are doing it

  • 08/25/15 03:37AM
    I asked if the trader had anything to protect me from the elements. He took out a periodic table and asked me to circle which ones I was most afraid of.
    /Diary/ While buying/selling in town.

  • 08/24/15 07:49PM
    %Attacker% asked %defender% if they were having a bad hair day. While %defender% blushed and looked around frantically for a mirror, his/her opponent used the distraction to whack him/her soundly on the head.
    /Duel/

  • 08/24/15 02:34AM
    %Defender% saw %attacker%‘s attack coming and countered with a blow that knocked his/her opponent’s socks off. The ensuing stench was so bad that %defender% took a heavy hit to their morale, and their health.
    /Duel/ Literally knocked the socks off those smelly feet.

  • 08/22/15 11:37PM
    Everyone says there is no such thing as bad publicity, but I feel like our guild members having a burping contest for the sake of %guild_name% is a little too much.
    /Diary/ An event to promote guild popularity in a town.

  • 08/22/15 11:36PM
    I just saw %random_hero% use his shield to block a monster’s mega attack. I mean, is that really how you’re supposed to use that piece of equipment, %rg%?
    /Diary/

  • 08/22/15 11:35PM
    Everyone says %monster%s have knee jerk reactions, but I didn’t anticipate him kicking me quite that hard. Ow…
    /Diary/

  • 08/22/15 11:34PM
    The heroes hear some lovely music as they enter this chamber. Unfortunately, what they are assuming to be some nice accents in the melody are actually the chuckles of a %boss%.
    /Dungeon/

  • 08/21/15 09:49PM
    %rg%, I just got a new manicure. I can’t go digging around in the dirt today!
    /Diary/ Refusal of dig command

  • 08/20/15 01:59AM
    The floor of this chamber is covered in mouse traps. Unfortunately, it is also so dark that the party can’t see this, and the heroes take a sizeable amount of pinching damage on their way across the room.
    /Dungeon/ trap room, party takes moderate damage

  • 08/20/15 01:43AM
    This room is pitch black. The heroes stumble around for a bit until %random_attacker% trips over something and inadvertently finds the light – a menacing pair of glowing red eyes.
    /Dungeon/ Boss room

  • 08/18/15 11:12PM
    Every square foot of this chamber has been painted to look like realistic doorways. The heroes appreciate the artwork, but not the hassle of finding the actual exit, and end up wasting a turn in their search.
    /Dungeon/ Trap room, lose turn

  • 08/18/15 11:06PM
    This room is chock full of old love letters. The heroes notice that none of them have been opened. To lend some justice to the scene and to sate their curiosity, they spend the next turn reading each note before moving on.
    /Dungeon/ Trap room, lose turn

  • 08/18/15 11:02PM
    None of the heroes quite have words to describe this chamber, so they spend a turn looking up relevant terms in their thesauruses.
    /Dungeon/ Trap room, lose a turn.

  • 08/16/15 05:16PM
    %attacker% didn’t want to fight anymore, but the judge said no surrendering. %attacker% threw a tantrum at the unfairness of it all; it flew through the air and hit %defender% square in the nose.
    /Duel/ play on words, “throwing” a tantrum

  • 08/15/15 01:25AM
    This room has an elephant sitting obtrusively in the center. The heroes attempt to ignore this as they scoot around the large pachyderm, discovering an exit to the %dir%.
    /Dungeon/ refers to the “elephant in the room”, a fact that everyone would rather not address or pay heed to

  • 08/15/15 01:18AM
    This room is entirely empty. The heroes do not believe this is possible, and spend a turn trying to search the chamber for objects of interest, finding only the exit to the %dir%.
    /Dungeon/ trap room, lose a turn

  • 08/11/15 01:32AM
    This chamber is filled with easter eggs. The heroes stop to admire a few, and are delighted to find that one was hiding a %artifact% inside.
    /Dungeon/ reference to the other form of easter egg – a well hidden surprise

  • 08/06/15 01:41AM
    As the heroes enter this dark chamber, the lights suddenly flare up, revealing a huge stack of presents, an equally large heap of skulls, and a %boss_monster% joyously tossing confetti in the air. The party finds themselves wishing someone had ruined this surprise for them.
    /Dungeon/ Surprise party…of death. Not sure if that is the proper format for the boss, sorry.

  • 08/06/15 01:35AM
    Upon entering this chamber, the heroes become aware of a strange slithering noise emanating from a dark passageway to their %dir%. Feeling uneasy, they decide to head %dir% instead and avoid an unnecessary misfortune.
    /Dungeon/ Boss hint?

  • 08/05/15 01:30AM
    This room is filled with the bones of abandoned pets. The heroes decide to stay a while in thoughtful remembrance, until %hero% spots a few recent human remains as well. The party hurriedly leaves %dir%.
    /Dungeon/ Possible boss hint?

  • 08/05/15 01:26AM
    This chamber is filled to the brim with multicolored plastic balls. The heroes spend a while reliving their childhood to let go of some stress, before departing %dir%.
    /Dungeon/ Heroes lose a turn

  • 08/05/15 01:17AM
    This room is pleasantly warm, and the smell of fresh lavender permeates the air. The heroes are so relaxed that they decide to rest for a spell, but accidentally end up taking a longer nap than planned.
    /Dungeon/ Heroes lose a turn

  • 08/03/15 10:38PM
    Debating whether %pet% would be better used as live bait…
    /News/ Probably only for evil heroes.

  • 08/03/15 10:37PM
    Busy minding someone else’s business…
    /News/

  • 07/18/15 11:34PM
    Being decidedly indecisive about what her next decision should be…
    /News/

  • 07/18/15 11:31PM
    Proofreading her will…
    /News/

  • 07/16/15 02:21AM
    To flee or not to flee? If I’m asking this question, I’m as good as gone. Seeya, %monster%!
    /Diary/

  • 07/14/15 08:32AM
    Everyone always tells me I can really hold my liquor, but I don’t get it. Who would want to sit and hold it when it could be drunk immediately?
    /Diary/ While in the bar. Or just because, as a random thought.