CHRONICLES OF A CHRONIC AFK
I don’t use actions after I send. So what’s the life of an afk like?
Total Dungeons: 270
Total Failed: 142
Exited through Entrance: 30
Ran out of Steps: 26
Team Died: 86
failed pledges: 11
Total Success: 128
Naha alive: 78
Naha dead: 50
VERDICT
- Naha’s HP is simply too low to be a successful afker. A boss fight and a trap or two are normally enough to wipe him out, and that’s with sending him at full HP.
- A dinosaur (someone with 500+ HP) will have much greater success afking. The one thing I’ve found as an active that kills them easily is 1* sweeping bosses (1* because then they just sweep all the time).
- I tend to send at random times. If you send when someone in your guild advertises a dungeon time, you might be far more successful because you’ll probably have a driver. However you might also find yourself “successful” with your hero dead. No one likes AFKs!
- Groups with no driver are usually doomed. As someone who drove all the time on my main account I didn’t realize just how much I dragged everyone else along to success. No driver? Your heroes most likely aren’t making it out with treasure.
ZPG ARENA: 45 / 46
01:13 PM Notes from the arena: Lerelere surrenders. Nahadoth definitely fulfilled his goddess’ expectations today! The winner receives a gold brick and 30889 gold coins.
11:28 AM Offended a hag in the tavern with my disbelief in witchcraft. Got cursed to save 5 gold coins instead of spending it on drinks.
👏Savings💯Queen👏